HALL OF SHAME OBJECTIVES
1. Potential to embarass the student
2. Elimination activities
3. Over emphahsis on having fun
4. Lack of emphahsis in teaching motor skills and lifetime activity
5. Low participation time factors
6. Dangerous injury or harm to students
HALL OF SHAME P.E. EXCUSES
My son is under a doctor's care and should not take P.E. today. Please execute him
Please excuse Lisa for being absent. She was sick and I had her shot.
Dear School: Excuses Please ekscuse John being absent on Jan. 28, 29, 30, 31, 32, and also
33.
Please excuse Gloria from Jim today. She is administrating
Please excuse Roland from P.E. for a few days. Yesterday he fell out of a tree and misplaced
his hip
Carlos was absent yesterday because he was playing football. He was hurt in the growing part
Please excuse Ray Friday from school. He has very loose vowels.
Please excuse Tommy for being absent yesterday. He had diarrhea and his boots leak.
Please
excuse Jimmy for being. It was his father's fault.
My son Michael won't be in school today, he caught his thing in his zipper this morning while
dressing and is in lot of pain!
Please excuse Casey from school. It was Take Your Daughter to work day. I don't have a job, so
I made her stay home and do housework.
Please excuse John for not being in school yesterday. He had diarrhea - the ?????.
AND OF COURSE , DODGEBALL
OH , yes, PE TEACHERS , STUDENTS AND PARENTS PLAY IT NOW !
Click Below
Thanks to Neil Williams and PE Central for the Hall of Shame •Dodgeball (Inducted: 1992):
The all-time classic! The main objective is to attempt to inflict pain, harm, injury, and embarrassment on one’s opponents,
and have a good laugh doing it. Is this the worst PE game ever? •Duck, Duck, Goose (Inducted: 1992): A game of minimal
participation; the chosen “goose” attempts to get up from a sitting position and try to catch the “ducker”
who only has to go about 60 feet and already has a full running head start. Everyone else just sits and screams at ear-shattering
pitch and decibel levels. •Giants, Elves, and Wizards (Inducted: 1992): An updated version of the already bad “Crows
and Cranes.” Participation time is at a bare minimum, the rules take forever to explain, and even then, students are
still confused. The game usually ends when two students crash heads together. •Kickball (Inducted: 1992): A game
students can organize and play quite well all by themselves as early as second grade. Combine that with minimal activity for
90% of the students, the potential for embarrassment when a batter misses the rolling ball, and the opportunity to get players
“out” by hitting them as hard as possible with a thrown ball. Is this why we went to college? •Musical
Chairs (Inducted: 1992): A classic “elimination” game in which the least skilled and least attentive students
are immediately eliminated and then sent to improve their abilities by sitting on the floor, spinning mindlessly in circles
on their “glutes,” and waiting 15 minutes for the winner (almost always the same kid) to be determined. •Relay
Races (Inducted: 1992): An eight-minute activity in which a student gets one 20-second chance to “go,” and either
succeed or fail in front of classmates’ eagerly watchful eyes. Successes are generally ignored, but failures are fodder
for continuing ridicule at least through dismissal at the end of the day. •Steal the Bacon (Inducted: 1992): A sideline
game in which two opposing players come out to the center of the court and compete against each other in front of the entire
class. Any activity with this potential for embarrassment and absolutely minimal activity time easily qualifies as terrible. 1994: •Line
Soccer (Inducted: 1994): A more dangerous version of Steal the Bacon. This is another sideline game where two opposing players
compete in front of the entire class with the final glory being the opportunity to kick a soccer ball as hard as possible
directly at the head, stomach, or other body part of a member of the defending line. Siblings Line Basketball and Line Hockey
also qualify as HOS members on the basis of close family resemblance. •Messy Backyard (Inducted: 1994): A misbegotten
and mindless creation where students on opposing teams frantically throw objects over a barrier into the other team’s
court until the whistle is blown. Then the objects are counted and a winner is determined. Factor in students’ inabilities
to count so many objects, the ignored stop signal, blind luck and the inevitable piercing screams of young children and you
have one of our worst games of all time. •Red Rover (Inducted: 1994) : Who’s the toughest kid in class?
We’re about to find out as players run, one at a time, and attempt to crash through the opposing team on the other side
of a basketball court. This game is a relic from a time when football and wrestling coaches taught PE to occupy their time
during the day and we apparently did not care at all about the safety of our students. •Simon Says (Inducted: 1994):
Another elimination game like Musical Chairs and Tag, but this has an important element missing from the other two: gleeful
teacher deception. This has all the other problems inherent with elimination games too: removal of unskilled or inattentive
students, singling out participants for ridicule, and low participation time. But the icing on the cake is the delight teachers
take in deceiving, entrapping, and then punishing students when they are caught. What fun! •Spud (Inducted: 1994):
A first-cousin of dodgeball, it is another human target bombardment game where students try to hit, hurt and humiliate other
classmates with a thrown object. At least in dodgeball, students have a chance to feint, dodge, and try to avoid being hit.
In this classic game, students are told to “freeze” and then just have to stand there and hope they don’t
get hit in the teeth. •Tag (Inducted: 1994): In its evil form, tag is another self-defeating elimination game in
which slow and unskilled players who are caught (tagged) must leave the activity and wait for the fastest and best players
to finish up. When the next round of the game is played, those very same players who were tagged early on will be caught first
again. Unlike many other HOS games, tag has some positive attributes and a creative teacher can fix the problems. Inducted
Inappropriate Teaching Practices (Click here to get the current Inappropriate Practices Documents from NASPE) 1996: •Students
on Display (Inducted: 1996): a first cousin of One Line, One Ball. This happens when one student performs a routine, skill,
or test while everyone else gets to sit and watch. It can be fine for the most talented and confident, but devastating to
the fragile self-image of low- and middle-level performers. And it’s an incredible waste of valuable class time. •One
line, one ball, one chance (Inducted: 1996): this usually happens with large classes and limited equipment and facilities:
perhaps 15 students line up to shoot a ball, climb a rope, or attempt a skill. Practice time is virtually non-existent and
long lines put pressure on each performer to do it right every time because chances are few and far in between. •Roll
out the ball (Inducted: 1996): this basically implies no planning, no teaching skill, no organization, no curriculum, no goals,
no objectives… and no value. We’ve got an important job and we get paid reasonably well to do it. Is this the
best we’ve got? •Inappropriately sized equipment (Inducted: 1996): Only the varsity players need to use a full-sized
basketball, soccer ball, or volleyball, so why do we insist on using this equipment to teach fifth graders? If only one student
in our school is the high school quarterback, let’s at least teach the football unit with a junior-size ball that everyone
can throw. •Exercise as punishment (Inducted: 1996): If one purpose of our physical education programs is to promote
positive attitudes towards lifetime physical activity, using exercise to punish or discipline students is certainly counterproductive.
Short of total humiliation in front of the class, we can probably do nothing that will alienate students more quickly than
having them run laps or do extra push-ups. •Student captains choose teams (Inducted: 1996): this practice turns our
students loose on one another to humiliate, embarrass, degrade, scar, and damage classmates in front of their peers. There’s
no need to subject our students to this teacher-sanctioned psychological torture. Let’s leave the formation of student
teams and groups to the people best qualified to do the job—the teachers. •PE Class as Sports Camp (Inducted:
1996): The rationale driving many schools’ physical education programs today is still rooted in the premise that p.e.
class is the place where future varsity athletes are born. But since most adults rarely, if ever, participate again in varsity-type
sport after they have left high school, we need to focus on the activities our students will actually do later in life: individual
pursuits with a recreational and lifetime fitness core: walking, running, swimming, adventure, biking, weight lifting, tennis,
golf. Wrestling? Not too likely. 2011: •All Star Lines (Inducted: October, 2011): In a full-class sports game
with two teams, each team consists of two lines or sub-groups, and those lines alternate off and on at regular intervals.
With only a few minutes remaining in the class, and the outcome in doubt, the teacher announces that it is time for each team
to put out their "All Star Line". In a nasty twist on the practices of “Student Captains Choose Teams”, and “PE
Class as Sports Camp” each team is told to determine who are the "All Stars" and who gets to sit and watch.
DODGEBALL GAME
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