HERE ARE SOME FITNESS IDEAS THAT
MAY BE USED FOR GRADING , TESTING
AND FUN FOR INVIVIDUAL IMPROVEMENT.
FITNESS CIRCUIT |
![fitness2.jpg](../sitebuildercontent/sitebuilderpictures/.pond/fitness2.jpg.w560h725.jpg)
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ONE POINT FOR EACH REPETITION |
THE STUDENTS WILL ENTER THE GYM AND FIND ASSIGNED PLACES . THEY WILL TAKE THEIR RESTING HEART RATE AND PLACE THAT
NUMBER ON THEIR PAPERS FITNESS CIRCUIT RULES:
1.PLACE HEART RATE(#) ON PAPER 2. EACH STUDENT HAS A PAPER/PENCIL ON FLOOR(Scores marked on grid lines each
week) 3. ASSIGN NUMBERS , GO TO CIRCUIT 4. ALL STUDENTS PERFORM AT THE SAME TIME(30SEC) 5. AT SIGNAL
OR MUSIC STOPPAGE , BACK TO PLACES 6. WRITE IN SCORES 7. ROTATE TO NEXT PLACE IN ORDER 8. AFTER ALL THE
TESTS , JOG IN PLACE UNTIL ALL HAVE FINISHED 9. ENTER ACTIVE HEART RATE 10. FOUR TO FIVE WEEK CIRCUIT 11. COMPARE
IMPROVEMENT EACH WEEK
![circuitpic.jpg](../sitebuildercontent/sitebuilderpictures/.pond/circuitpic.jpg.w300h388.jpg)
Fitness circuit description
- #1 Ab crunch-knees on floor(mat) , feet off floor,
push scooter , straight arms, back and forth
- #2 Jump and reach(inches on taped/wall) - vertical jump in inches
- #3 Running - around cones , 1 point per cone passed
- #4 Rope jumping 30 sec
- #5 Step-test, first bleacher(or folded mat)
up,up,down,down
- #6 Reverse push-ups(dips) - first bleacher , legs
straight , bend , stretch arms
- Take active heart rate upon class completion
![fitness3.jpg](../sitebuildercontent/sitebuilderpictures/.pond/fitness3.jpg.w300h388.jpg)
DOT JUMP - HOP
- Student jumps from dot to dot
- Student hops from dot to dot
- Student hops or jumps and reverse, repeat back
- Count seconds on jumps and hops , reverse for
points/ #seconds
- Make many dot grids throughout gym
Repeat for personal improvement
MAKATO
- Place golf tube inside cone with hard cardboard
glued or duct tape in (four colors) , may use balloons
- Student may touch (hand) kick(karate) or use an
implement to touch { noodle or foam(pipe) insulation}
- One student calls out a color in order or have
a tape/Cd with the color names called .
- Thirty(30) second time limit
- Count total /correct touches with hand,foot,noodle
- Beat previous score for individual improvement
- Make many different stations
![fitwall.jpg](../sitebuildercontent/sitebuilderpictures/fitwall.jpg)
FITNESS EXERCISE WALL:
1. Student face wall at three colors
2. Student behind is the rover / counter
3. Download wav. files /sounds while playing
( make it sound like avideo game)
Use different skills( throw, kick , strike with racquet ,
4. volley , etc. trying to hit colors
For example : blue , red , green ; red , red , red , etc.
5. Use different balls( wiffle , tennis , birdie, gertieball,etc.)
6. Rover/ball chaser may call out colors,too. or the
instructor may with previous taped(Cd or cassette) colors
7. Rover moves next to play
8. Beat a previous score
9. One minute time limit
10. Use frisbees taped to wall / bleachers , shower curtain, tarp , large cardboard cutouts( refrigerator
box) bed sheets, etc.
11. Ask Art teacher and custodian for help
Note: Musical arcade sounds make it more appealing and
add excitement to the activity.
![code2.jpg](../sitebuildercontent/sitebuilderpictures/.pond/code2.jpg.w560h770.jpg)
This is an exercise code for the students to work in small groups to figure out the exercise or tasks
. Each letter has a keyboard symbol that matches it. The students are given a task/code sheet , then have to find
out the secret exercise or fitness activity. They work together within the small groups as a "team" .
Look at the alphabet letter , and beneath that letter is the symbol . On the task sheet , write down
the letter and execute the task the number of times as noted. As an alternative make more sheets so the students
have different "codes to break ." Include a time limit , then the next time try to beat a previous performance.
{ in the third task , the symbols should be the * asterick after the + symbol , not the ^ symbol and also the
next ^ should be an *asterick , too } so that it spells out , catch a ball}
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