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TRY OUT THESE HALLOWEEN ACTIVITIES...BOO HALLOWEEN RUN =place the class in a square formation using the sidelines
and endlines on the half court . Give each group a name that is different than the others. ( ghosts , ghouls , pumpkins, witches
or skeltons , bats, etc.) Chose one group in the center as taggers. Call out one group at a time to run directly across the
other side. If caught they must go back to their original starting position. After each had a turn tell them to go back where
they stated from. Chose a new group to be IT until all had a turn. MONSTER TAG =chose 1-2 students to be IT. The
rest of the class are trick or treaters who must run away from the taggers in the open space. If caught those students must
walk like Frankenstein and be helpers with the taggers. Chose new taggers each time. TRICK/TREAT Establish two
groups at the center line of the b-ball court about 5-8 feet apart. There will be two contact lines , which are the endlines
behind each team . Use a frisbee or a homemade device( A pizza pie cardboard circle) and on each side color paste an object
about Halloween. For the treat it may be candy picture. For the trick it may be a witch or skeleton, etc.) Flip the object
in the air and whatever it lands on ( TRICK or TREAT) that group must run away from the chasers. That is , if the designated
group were TRICK , the TREATS will pursue. If caught they go to the other group . BOGIEMAN = chose one "bogieman"
who is standing inside the midcourt jump circle. All of the others who are 30 feet apart walk up in their favorite monster
walk saying ...moonlight, starlight , bogie man come out tonight. At the appropriate time the bogie man says {boo} which is
the signal for all to return. As an alternative chose another student to roam the floor to catch them going back. Chose new
taggers each time. HALLOWEEN GUESS =designate two groups , a chasing and a fleeing group. The fleeing group assembles
on the midcourt line and "huddles" with the teacher. He/she will tell them something about Halloween for the chasers to guess.
On a signal the flee group comes down to the chase group and waits on a contact line about 8 feet from the chasers. Each chaser
gets one trun to gues the Halloween secret. If wrong , the response is a resounding NO but if correct they chase them back
to their start line. After 5 turns switch positions. Some guess examples are: Favorite candy , scariest monster , costume
, Halloween song , scariest movie , least favorite treat , etc.) STEAL THE PUMPKINS= this activity resembles capture
the flag but use plastic store bought pumpkins. Place three each off/behind the back endline. Give each group that is arranged
on their designated area behind the midline three Halloween names( skeletons, witches, monsters) You may use rip tags or hand
tags to send those tagged back to their area. For example , if you call the sleletons, they will try to steal the pumpkins.
The witches and mosters will be the taggers. Chose a new group each time. If tagged , that student must go back to their area
and start over. Make boundries at the sidelines. This also sends them back to their area to start over. No guarding permitted
and no students behind the endline except the group who are stealing the pumpkins. Most steals wins. PUZZLE PIECES:
Before the activity starts , cut Halloween paper plates that in inherent with the Halloween season.This may be skeleton,witch,ghosts
and or pumpkins. Next, cut the plates into four sections that match easily when put back together again. Arrange the class
into four sections of the half court area of the gym.(square formation)On a given signal , they get one piece of the puzzle
and bring it back to their assigned space. The object is to arrange the pieces(4) in a puzzle in a designated time limit.Repeat
the process for a better time. Make sure to include many paper plates so that if time permits, they can start on another puzzle.It
will be easier to have an uncut example/plate so its easier to emulate the proper design. Catch the Skeleton: Secure
some tennis balls (number depends on size of teams). Take one of the balls, paint it white and mark it with the features of
a skeleton. Divide the group into two equal teams and have them stand or sit approximately 20 feet apart, facing each other.
Divide the tennis balls equally among the teams. When the facilitator signals the start of the game, participants must toss
the balls to the other team, in a way they can easily be caught. This continues until the facilitator calls halt. The team
with the skeleton ball will have 10 points counted against it. At the end of the game the low-scoring team wins. Halloween
tag : Arrange the class into 3 different teams , each equipped with 3 different colored tube socks that are placed
in their back pockets or waist band. The Halloween colors are white , orange and black . Call one color to chase and rip off
the other two colors . When ripped off that person must walk like Frankenstein until another team mate of the same color repeats
the task for 5 steps . Return to the game at that point. Call a new color each time.
Halloween Flingo : Align the students on both sides of the midcourt line in small sided games. There will be three
games at once in which the area is divided by traffic cones. Each game will start with a Halloween tube sock(orange) with
a tennis ball duct taped at the tube sock end. Play like Ultimate frisbee but with every catch that person can't move. The
defense can tag the players or steal the tube sock in mid air. A bad pass goes to the other team. There must be three passes
before a score can be made to a team mate standing in the designated end zone. After a score the opposition starts at their
endzone. Use Halloween leaf bags or blow up witches or ghosts ,etc. as goal markers at the end zone .
Steal the Pumpkins The class is arranged with on each side of the midcourt line in their own zone in a scattered
formation. The teams are numbered from (1-3). Place 3 "pumpkin " looking balls(orange) on the endline on each side of the
half way line in the teams zone. Call one number to run across without being tagged. If tagged start again or if they run
off the sidleines. If they make it to the other side, pick up the pumpkin and either soccer kick , throw or punt the ball
back across the halfway line to any of the two numbered team mates in their zone. The two numbers not called are taggers and
pumpkin catchers. If a kick is dropped then its taken out of play. First team that steals the pumpkin and kicks it back into
their the zone with a good catch , wins the point. Call new numbers each time.Play Halloween music to increase interest in
the game.
Pumpkin Smash Arrange the class in a square formation on the sidelines , endline and midcourt line . Give all the
students a ball to throw(soccer, volleyball , playball,etc.)Place a Halloween ,plastic blow up witch or ghoul,etc. in the
center of the square. On a signal , the students throw the pumpkins(balls) at the witch to try and knock it over another teams
sideline. All, throws must be taken on the line. Any ball that is stuck in the middle must be passed to a team mate. A score
is made against the team that lets the witch pass their sideline ot if the witch is touched by a student retrieving a ball
from the middle. Repeat the process after each score. If there is an available pumpkin, plactic blow up ,then that would be
a better Halloween choice.
Halloween Horseshoes/Quoits: Arrange the clas. into small grids within the basketball court lines.Place two pumpkins(plastic)
about 20-30 feet apart. Make the teams into doubles with two tube socks(tennis ball inside) and duct taped at the end . Take
turns trying to toss the tube sock into the opening of the plastic pumpkin.This will count as three points. Accrue extra points
for the tube sock that is closer to the plastic pumpkin. Place beanbags or heavier objects inside the pumpkin for more stability.
After a few minutes have the students find new double team players. If tube socks aren't available use multi -colored bean
bags. If there aren't enough plastic pumpkins ,use orange colored hula hoops that are taped or weighted down. GREAT
PUMPKIN CHARLEY BROWN : Arrange the class in a square formation on one side of the mid court line . The four groups are
aligned side by side and given Halloween names, such as skeletons , bats, ghosts, ghouls , witches ,etc. Place an exercise
ball( or big beach ball , KinBall) in the center . Give each student a safe-type ball to aim(throw) at the Great Pumpkin,which
should,have a Halloween designed pumpkin -look that is either colored, pasted, glued or designed to look like a pumpkin. On
a signal, the students try to hit the ball and make it move across the opposing three groups.No ball may be stopped before
it enters the end or sideline . As an alternative , add objects to manuever the 'Pumpkin" into a different pathway . Also,
change the type of throw and pass the ball to a team mate who has a better angle.Points are scored each time the ball passes
completely over the line. Make it fun and not competitive.
THE RACE TO WITCH MOUNTAIN
Here are some more alternatives for Witch Mountain :
Try these for more variety
- When being tagged , step off the line and spell (Halloween) and then return to the game
- Choose more than one witch
- Turn off the music and change directions each time
- Change locomotor skills each time( hop,skip, jump,leap, walk, run,gallop,slide)
- Make the space larger or smaller
- Make a hand tag , not with the pumpkin
- Use makeshift pumpkins made of plastic
- Establish a student to set the taggers free
- Choose new witches and taggers each time
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