The best way to use this link is to understand
that the skills will be arranged in sequential order , and from there, the students will continue through the skills in a
progressive manner according to their level of ability. The skills are taught from the very basic to the advanced levels .
That is , they practice the skills in order then move to the next level until that skill is mastered . All of the learned skills will be utilized in the game or activity . If the activity appears to be difficult,
the teacher will stop the activity to either practice the skill or provide a
variation or modification , which will be adapted by the size of the equipment , space , time
and rules . In games of high organization , it is paramount to be engaged in small sided game action . A more specific rubric will follow with game examples
. Included in this chapter will be lead up , sports-related activities that will involve appreciation of the activity and
not the real game , but variations and modifications for soccer / speedball , flag football , basketball , floor hockey ,
volleyball , rip flag rugby , wiffleball /softball , ultimate and gymnastic / tumbling activities .
The main importance in the primary grades
includes mimetics and movement exploration, which lays the groundwork not only for gymnastic/tumbling skills , but also serves
as a guide to all lead up skills and low organized games . In the primary and intermediate grades , it is essential to include
story plays to act out the myriad of skills , mimetics and integration to complete movement exploration activities. An example
is to utilize a book called “ Where The Wild Things Are “. The students are scattered throughout the area in a
woods-like atmosphere . They traverse through the gymnasium and upon hearing the key words and mimetics will move with the
previously learned skills . Music is added to entice more participation , safety
concerns and confidence .
Also , set up tumbling mats , cones ,
deck rings , Frisbees , hoops , boxes , and any available equipment for obstacles .
EXAMPLE
Once upon a time , a group of students
took a nature walk to discover plants , flowers and trees . The shadows cast eerie figures at each passing step .” Be
careful not to trip over any fallen logs or lame dogs . “ The
shadows seemed to move in scary formations . The sounds of the woods seemed very close now . An array of frogs croaked in the distance .
Snakes wiggled their way
through the rotted logs . The squishing water from heavy feet disturbed
a quarry of crabs .
One larger shadow seemed to follow the
group with every cautious step . “We had better ask Smokey the Bear for directions . “ Taking the water
route appeared to be a better way to get out of the woods and the large shadow . Using a row boat was the best decision . And , the observing cranes echoed
their choice. That surely was a seal of approval to escape the large shadow
, which looked like half animal and half person . The slippery beach caused many students to either skip , leap , jump or gallop around , through or over the slimy pebbles to safety and into the next wooded area . The shadow lurked behind all the trees , ready to make an appearance. The
sound of crushed leaves made the group scurry in all directions , dodging and faking , around the monstrous trees .
But, one large tree seemed to move . One student leaned on that tree for a rest . The tree limbs grasped and tugged at the
suspected intruder . Even a swimmers crawl couldn’t escape the gnarly hands of the creature . “Run or
slide for your life .” “ I will but I can’t move.”
A friendly smile calmed the scary
atmosphere . After a few moments , it was realized that there was nothing to fear and new friends were being made . There
were mule kicks
of joy in the woods to ensure a safe
journey home. The trees were swaying and twisting and turning
in all directions . And , the students were swinging all parts of their torsos for a happy walk
with their new found friend , who wasn’t wild after all .
Another example is to read the book and
follow each page and have the students act out
the skills , page by page . Use creativity
and imagination to sustain more enthusiasm and the joy of movement exploration . The
mimetics can use other venues such as , the circus or seasonal and Holiday adventures .
The mimetics and movement exploration
is a pre-requisite for the tumbling and gymnastic activities. The skill progression starts with these skills and finalizes
with tumbling , rhythmic , balance beam and vaulting skills . As with all the progressions ,the skills will be adapted and
modified to meet the needs of all students . The equipment includes tumbling
mats , tumbling blocks , “crash” mat landing area , low and high balance beams , hoops , rhythm balls , jump ropes
, vaulting horses and all available equipment for obstacle courses and circuit work .
SPECIFIC LEAD UP SKILLS/RUBRIC
- MIMETICS( primary grades 1-4th )
- Frog,
log , dog, cat
- Snake
, crab, bear
- Kangaroo,
crane, rowboat
- Upswing(
swing from knees to feet), egg, seal , mule kick
- Slide/chasse,
skip, leap, jump, hop, gallop
- BODY
POSITIONS
- Straight
- Arch
- Pike
- Straddle
- Squat
or tuck
- Lunge
- BALANCES
- One
body part
- Two
body parts
- Three
body parts
- Four
body parts
- "V"
sit , straddle sit , arabesque , "y" scale
- FORWARD ROLL PROGRESSION
- Log
roll
- Shoulder
roll
- Frog
jump and push
- Incline
roll( board and mat)45 degrees forward roll
- Forward
roll in straddle, pike , squat and no hands*
- BACKWARD ROLL PROGRESSION
- Crab
- Egg
roll
- Back
shoulder roll
- Candle(
leg up straight like a candle, hands under hips) roll back half way to hands touch/ return and repeat
- Incline
roll
- Back
roll in squat , straddle, pike*
- Back
roll to handstand( extension)*
- STATIC SUPPORT PROGRESSION
- Frog
stand / tripod
- Frog
hand balance
- Half
headstand
- Forearm
stand
- Mule
kick
- Short
kick handstand( 45 degrees)
- Handstand
against wall / spotter
- Handstand
with spotter*
- Backbend
/ spotting*
- Walkovers
/ spotting*
- AERIAL PROGRESSION
- Hurdle
approach , correct steps cartwheel in low plane on line( ___________)foot hand,
hand , foot
- Hurdle
/ cartwheel
- Round
off
- Handsprings/
spotting*
- VAUTING PROGRESSION
- Run
/hurdle /approach with beat board land in crash mat –no vaulting horse
- Landings
:
- Straight
body jump/ land
- Straddle
- Pike
- Squat
- Turns
Twists
- Run/approach
jump on and off short horse turns, jumps, twists , rotations in plane
- Side
leg vault( straight leg to side)
- Squat
- Straddle
- Any
turns , rotations
- LOW BALANCE BEAM PROGRESSION
- Walk
forward , backward , sideward
- Walking
with equipment
- Turns
, 180 , 360
- Sliding
- Leaping
- Galloping
- Static
balances
- Cat
walk
- Slow
run Dismount , round off and or jump
off
- *
All skills done with helper / spotter
An exemplary method to use the tumbling
and gymnastic skill progressions is through a circuit / obstacle course or a self testing procedure . The main theory is to
have all the students active and proceed through the rubric of skills at their own pace with guidance and observation by the
teacher . The variations or modifications include other forms of sports related
skills such as skateboarding and track and field events . In this way , those students who aren’t adept at the tumbling
/gymnastic skills will be able to perform related skills that meet the rubrics needs . That is , there will be a crossover
between the skills as follows : twists , turns , jumps , hurdles , and rotations. If the students are given opportunities
starting from the basic level , they will be able to correlate the relationship between events and skills . Included will
be the ability to land safely , approaches and retreats ( dismounts ) .
SIGN ME UP
In the self testing procedure , the students
are assigned near arranged tumbling mats , which are scattered throughout the gymnasium . At each tumbling mat will be a traffic
cone with a sign posted with the skill that will be practiced. They will get many opportunities to perform the skill and finish
by being observed by the teacher . The tumbling skills are posted with butcher –block paper on the walls or bleachers
. At each poster will be a marker , which the student will sign when the skill is completed successfully. Before this takes place , the students practice the skills during regular physical education class. Next , the students return to a different tumbling area and proceed to another skill
. They will be given opportunities to engage in alternatives if the skills are too difficult to master in a scope and sequence
procedure as follows :
1. Mat #1 – forward somersault or log roll
2. Mat #2 – backward somersault or egg roll , back shoulder roll
3. Mat #3 – cartwheel or ½ cartwheel
4. Mat #4 – handstand or short kick handstand , with a helper /spotter , mule kick
5. Mat #4 – round –off or cartwheel with 1/ 2 turn
6. Mat #6- frog head or hand balance or frog balance with help / spotter
7. Mat #7- balances – “v” sit , straddle sit , arabesque or “Y” scale
8. Mat #8- handsprings or with help / spotter
9. Mat #9 –advanced skills (only)
10. Mat #10-
twists ,turns , rotations ,( 180 degrees or 360 degrees )
CIRCUIT / OBSTACLE COURSE
The students are arranged in six different
groups , which have one skill to be performed back and forth to the starting position . After each turn , they will switch
to the next line and finish the circuit until all six skills are completed . Use all the available equipment for a variety
of skills . This includes : hoops , cones , low balance beams , vaulting horse ,
tumbling mats , crash mat and any makeshift
equipment to climb over or under and or jump/hurdle over . The circuit / obstacle
course can be performed by grades 1-6th , but with alternatives to ensure success and safety . Previously learned
skills are practiced during regular physical education classes .
1. Run and approach the vaulting horse – jump on and off into a crash mat ( place folded mats in place of a springboard or beat board - the approach includes
climbing onto the horse vault as an alternative .
2. Hurdle over a series of folded mats – ( hurdle , skateboard touches or turns ) [or separate the mats 4-5 feet apart and long jump from mat to mat ]
3. Crawl under a series of broken hoops placed inside traffic cones
4. Zig –zag inside a series of hoops , which are in a scattered formation
5. Walk on a low balance beam or jump side to side
6. Tumbling skill the length of the mat
Use music as a signal to switch
to the next station . At station #1 will be the only place the students return to the starting position since there won’t
be an opportunity to vault and land safely . To encourage participation and creativity , ask the students to add related skills
, which are safe and were previously practiced .
FREEZE FRAME
After the circuit has been completed
, they return to their starting positions and repeat the skills , but this time play music . As they go through the circuit
, turn off the music and try to catch them before they have frozen in one place , with no movement . This will count as a
“gotcha “ , but at no time will be an elimination activity . On the next turn , if they are in a safe position
, the “gotcha “ is eliminated . Switch to the next place or continue in order by going to the end of the next
assigned group .
LEAD –UP GAMES / ACTIVITIES
The skill progressions will eventually
be utilized in either games of high organization or small sided games . It is important to master the skills so that the games
will have a free flow of activity without interruptions . But, make sure to stop
the action if the skills need reinforced and then proceed promptly to ensure there isn’t much down time . The skills
will be broken down into manipulative skills of throwing and catching , kicking
, short and long handled implements , and striking .
SOCCER
- Soccer
- Toe taps -agility exercise
- Inside foot pass
- Outside foot pass
- Inside foot trap
- Outside foot trap
- Dribbling
- Around a partner
- Between an obstacle
- For speed and moving in all directions
- Volley kick
- Instep kick
- Kick for distance
- Kick for accuracy
- Thigh trap
- Stomach trap
- Juggling
- Stationery heading
- Tackling
- Goalie play
- Throw in
- Double leg jam( speedball)
- Roll up( speedball)
- Small sided games
The scope and sequence of skills starts at the basic level and after each
skill is mastered , the next skill is practiced and then refined . It is best to have one ball for each student or one between
2-3 partners. The type of ball is be a regulation soccer ball or any safe surface or texture . This will encourage success
and confidence .
CONE SOCCER
Arrange the class into small sided game action with two cones for each team
inside the grid area . The cones are placed 5-6 feet apart with one goalie .
The groups are arranged with even or uneven numbers . Start the game with an inside foot pass to a teammate. Any ball that is kicked between the cones beneath head level scores one point . Extra
points are counted with the number of passes that lead up to the score .
Variations :
- No goalies
- Place a bowling pin between the cones for
a knockdown score
- Change the distance between the cones
- Change the size of the grid area
- Exchange players from different grids
Many times there is a cross over activity that incorporates related skills
into a new activity or game . The alternatives and modifications increases the
interest of a new activity , which utilizes previously learned skills with newer
ones of speedball.
The primary students should use
safety –type equipment such as nerf balls or plastic balls . The rules are changed and the skills modified for success
and confidence.
SOCCER / SPEEDBALL
Arrange the class on each side of the mid court , which will divide the area
into two grids with a goal net at each side line area . Place two traffic cones about 6-8 feet away from each post . The area
inside the net and between the cones are the scoring zones . The goalie play will include one player in each
net and 4-6 players between each of the cones . Any ball that is kicked into
the net scores three points . A throw into the net scores one point and a kick between the cones scores ½ point .
Start the game action with an inside foot pass . Any ball that remains
on the floor can be dribbled , passed , and kicked . A ball that is trapped can be lifted to the hands using the speedball skill of jumping
and flipping the ball from feet to hands(double leg jam) . A bouncing ball can be juggled from the body to the hands . Any player running with the ball can be tagged to stop a possession
. The ball is returned to the opposition at that point with a pass to a team mate .
Tackling is permitted without any other body contact. All goalies must roll the ball to a team mate . Any player
who can master the speedball skill of leg roll up , which is placing the foot directly under the ball and rolling the ball
up the leg , and to the hands(roll up) , can start running until being tagged
or stop after three steps and try a throw in action to a team mate. Any ball that is misplayed from any pass
and receiving skill promotes playing soccer rules . After any score , the opposition rolls the ball to a team mate . As an
alternative , switch one group over the mid court line to play against a different group .
BASKETBALL
- Basketball
- Dribbling
with one hand/switch hands/crossover
- Dribble
around a partner
- Dribble
between obstacles
- Dribble
for speed and change directions
- Dribble
at different levels
- Passing
- Bounce
pass
- Chest
pass
- Baseball
pass/overhead pass
- Shooting ( hand placement)
- Lay
up
- Short
shot
- Foul
shot
- Jump
shot
- Ball
handling skills( figure 8 , around head ,waist and legs, double legs)
- Mirroring
( defensive techniques)
- Offensive
patterns and movement
- Small
sided games
The skill progressions
starts with the basic fundamentals of dribbling ,shooting , passing and defensive and offensive maneuvers . For more participation
, there should be one ball for every student or one between partners . For example
, each student is equipped with one basketball . Demonstrate the shooting technique : Balance , eyes on target , elbow under
ball and follow through . The next level is hand placement followed by shooting from short range , lay-ups , foul shot and
longer attempts . Add a defensive partner to engage in pressure situations .
For the primary students
, the basket may be lowered , use a lighter ball or place a hula hoop over the
rim for a shooting alternative . All various types of basketballs are utilized to learn the techniques for success , confidence
and fun .
PAC-MAN BASKETBALL
The class is arranged
on all the designated lines on the basketball / volleyball court. Each student is equipped with one basketball . At a signal
, they will attempt to dribble the ball on the lines without losing possession . For the primary grades , the ball may be
dribbled in a stop and start action .
Choose 1-2 students ,
who will be the Pac-Man dribblers . They will be equipped with a different color or sized basketball . The Pac-Man attempt
to steal the ball with the free hand or cause a loss of possession. Switch places
if there is a dribbling or possession error . The dribblers may move in any direction on the lines . As an alternative , add
more Pac-Man , change the size of the area or exchange the dribbling skills with any designated locomotor skill .
TWO PASS BASKETBALL
Place 10 – 20 basketballs
on the floor in a scattered arrangement . Use a deck ring or frisbee to keep the basketballs in place . Arrange the class
into partners . On a designated signal , the partners run to one of the basketballs
. The first partner getting the ball starts a two pass sequence with the partner . After completion , the ball is returned
to the original position . Establish a three minute time limit to complete as many different basketballs . Give another trial
to better a previous performance. As an alternative , change the types of passes
, the number of successful passes and size of the area . As an alternative , play music during the passing process , and when
the music stops , the player with the ball must dribble and chase after their partner . The dribbler attempts to each tag
their partner or stay within an arms length . Repeat the procedure with the same or different partners.
- Flag
football
- Stance
/positions
- Centering/receiving
/lateral / underhand
- Hand
off and pitch out
- Passing
- Pass
patterns
- Catching
- Punting
- Place
kicking
- Defense-ripping
off rip tag flags(mirroring)
- Small sided
games
The flag football skills
will be broken down according to each class’s ability level and alternatives will be included to make the progression
easier to learn and understand . This means that the final outcome will not be the real game but a lead up activity to involve
the entire class with makeshift rules and equipment . This includes nerf footballs , rip tag flags , game jerseys and pinnies.
For more touch time , the students will engage in small sided game action .
KEEP AWAY
Align the students into
grids in three sections of the basketball court or on the school grounds , which will be divided by traffic cones to ensure
a safe activity . Establish one group as the offensive team to start the game . Each team is scattered safely with in the
designated grid area . The defensive team will try to either knockdown the ball
or intercept the throw. At this point , the teams will change possession . The object of the game is to complete as many passes
within a determined time limit . After a successful catch , that student must
maintain a stationary position . Give each pass attempt a three second time limit
to pass the ball to a team mate . The defense should practice a “mirroring” technique to stay very close to an
opponent , and without any body contact. Count the number of successful passes
or deflections / interceptions . Repeat the process to better a previous score .
Variations :
·
After five successful completions , the last receiver may run to a designated
goal line for an extra bonus score .
·
If there is a ripped tag on defense , the defense gets the ball
·
Change the type of throws ( overhand
,lateral or underhand )
·
After a designated time , exchange players into a different grid
·
Add a wall target for another completion after five successful catches
·
Use even or uneven number of players
RIP TAG MANIA
Arrange the class into
a scattered formation inside a designated area , which is safely marked away
from the other activities . Each player is equipped with a rip tag and belt in different colors . Use game jerseys or pinnies
as an alternative . The game jerseys can be placed in the back pocket area or
waist band . Three or more different colors will establish more participation
and creativity or strategy . On a signal , one color will attempt to steal as many oppositions rip tags in a designated time
limit . After that time has elapsed , call a new color to repeat the process . Repeat the procedure and try to beat a previous
score .
Alternatives :
·
If a rip tag is taken , make
an area(side line) to replenish the tag for re-entry into the activity
·
Give one color all the available footballs , which the team mates drop in
a container(box) for an extra score . The container can’t be guarded and an opposing player may not enter a marked restraining
circle . If a player ‘s tag is ripped off constitutes the loss of the ball and time to replenish another one .
·
Keep one player inside the restraining circle to receive a pass from a team
mate for an extra score .
·
Points are rewarded for rip offs and complete passes
·
Use even or uneven number of players
·
Change the size of the playing area
VOLLEYBALL
- Volleyball
- Throw
ball over the net
- Catch
a ball-set over the net
- Underhand
serve
- Overhand
serve
- Setting
to self
- Setting
off a wall
- Setting
to a partner
- Self
set-hit over the net
- Self
set.-hit to an open space
- Forearm
bump
- Dig
- Set
-hit to a partner
- Return
the ball over the net
- Blocking
- Correct
technique in game situation
- Small sided
games
There are many alternatives for the lead up skills
for the volleyball activities and games . The variety of the volleyballs range from balloons and beach balls to a regulation
volleyball . The height of the net can be lowered to meet the needs of all students . Also, the size of the playing area can
be changed along with even or uneven number of players . The basic set up of
the skill progression is best demonstrated by partners or small groups for more participation and touch time .
FLIP AND SET
Divide the players into
small groups , which are scattered around the playing area. Each group is equipped with one parachute and several volleyballs
or an alternate ball for easier handling . Half of the group holds and flips
the volleyballs off the parachute ; the other group of players surround the parachute .
Any ball that is flipped off the parachute is returned with any previously learned skills . For the primary grades
, it may be a catch and return or a catch and set up return . The intermediate / middle school grades may return the ball
directly from a set up or a bump or dig . Score one point for each return and
then repeat to improve on a previous performance . Switch places often .
Alternatives :
· Score additional points for the
flipping group when the ball hits the ground
· Play the ball off one bounce
· Have the flipping players move
in different directions
·
Add more volleyballs
·
Use small parachutes
BEACH
TOWEL FLINGO
Divide the players into
partners with one beach towel for each group in a scattered formation . One group is equipped with one type of volleyball
or alternative . That is , each group will have a different type of ball . Included
equipment are balloons(helium) , beach balls , regulation volleyballs , play balls , plastic balls , and any available equipment
that is easily handled . Arrange
the group with the ball to be matched up with another group without a ball . Each player holds the beach towel at the ends with one hand and one hand free. On a signal , the ball is transferred from one group
to the other . Any ball that leaves the beach towel is volleyed back to the towel from the free hand . Count one score for
each successful volley or ball transfer without the ball landing to the ground. Score
consecutive volleys and or total flingo flips from each transfer .
Alternatives :
·
Move the partners closer or further apart
·
Exchange a different ball with another group
·
Exchange partners to form a new partner group
·
Use a blanket for more playing surface(s)
·
Establish only one player for each towel , holding both ends
·
Choose even or uneven players per group
VOLLEY CONCENTRATION
Arrange the class into
6-8 small circles , which are scattered throughout the gym or outside facility . Each circle formation will be equipped one
any volleyball or alternative ball that meets the ability and grade level . Establish one leader per group to start the activity . The leader will call out a
previously learned skill that includes the set up , bump , dig or serve skills . At that point all striking of the ball must
be the same . If there is an error , a new leader starts the activity with a different skill . The play continues until all
players have become the leader . Count the number of successful strikes / volleys
each turn. Repeat to beat a previous score . Every player must touch the ball
to be counted . After completion of the first round , the leader once again starts
the activity , but when the next player strikes the ball , a different skill
is called each time ( set up , serve , bump, dig
). For the primary grades , use a balloon or beach ball , but no concentration activity .
Alternatives :
·
Use a lighter ball to ensure more touch and reaction time
·
Make the circles larger or smaller
·
Exchange players often
·
Play the volley / strike off one bounce
FLOOR HOCKEY
- Floor
Hockey
- The
grip and stance
- Stick
handling/dribbling
- Controlling
the stick
- Passing/to
a moving partner
- Receiving
the pass/while moving
- Shooting/striking/to
a partner or target
- Flick
shot
- Slap
shot
- Backhand
shot
- Goalie
play
- Small sided
games
The floor hockey skills
are directed to the intermediate and middle school grades . The equipment should be made of any safe material such as , soft
plastic or styrofoam material . Pilo Polo equipment , which is a plastic stick with a styrofoam bottle-like material , can
be used as an alternative. The pucks can be made of Styrofoam material , soft
plastic or wiffeballs . The goal area is either a regulation hockey net or traffic cones . Makeshift goals made from large
cardboard boxes or tumbling mats placed on an end make for exemplary alternatives. The
rules are modified with strict adherence to safety concerns . Eye wear should be made available to protect the players.
BILLIARD HOCKEY
Assemble all available
hockey nets and modifications in a square formation with each designated grid area . This will be an open space to strike
the puck inside tumbling mats placed on end , cardboard boxes , goal nets or traffic cones . The playing area is the billiard table , and the goal areas are the
billiard pockets. Place one goalie in front of each goal . The remaining players will attempt to score at one of the goals
. The activity is completed when a score has been made at each of the four goals. Exchange players and goalies often . Return
the ball after a score . Establish a time limit to score , and then repeat to beat a previous performance.
Alternatives :
· Use different types of pucks
· Choose even or uneven number of
players
· Change the size of the goal area
· Eliminate the goalie
· Switch to a new goal area often
· Add an extra ball or puck
· Choose only one or two billiard
pockets to score
· Use only the Styrofoam puck for
easier mobility to save time
BOWLING PIN HOCKEY
Set up plastic bowling
pins at designated positions around the gym area ,. The arrangement can be either a 3-2-1 or regulation set up as in a ten
pin bowling game . Use alternatives such as 2-liter soda pop containers or soda pop cans . Align the players facing the targets
about 15 – 30 feet apart depending on the grade level . Choose one player to rearrange the bowling targets . Change
set up players often. Scoring is the number of total pins after a designated time limit . Repeat to beat a previous performance.
Alternatives :
· Change the distance from the bowling
targets
· Use pilo pilo or makeshift sticks
for the primary students
· Use different striking objects
( wiffleball , safe hockey pucks , smaller or larger plastic balls)
· Keep regulation bowling scores
( integration)
WIIFLEBALL /STRIKING
- Wiffleball
- Throw
and catch
- Catch
off a wall
- Catch
with a partner
- Throw
and catch while moving
- Catch
a rolling ball, one bounce ,no bounce
- Distance
and accuracy
- Hitting
off a tee
- Self
toss =hit
- Strike
a one bounced ball
- Strike
a pitched ball
- Base
running
The wiffle ball progression
, along with striking using long handles implements , starts with the basic techniques of throwing and catching skills and
hitting off a batting tee or from a pitched ball along with modified rules ,
equipment , and size of the playing area .
CATCH AND CHASE
Arrange the class into two parallel lines facing each other about 6-8 feet apart . The activity is well suited for indoor or outdoor play . Start the activity with one ball for each partner
. On a signal , the ball is rolled back and forth until play is stopped with
a designated whistle or musical selection . At that point , the person who has the ball in their possession runs to a marked
line , which is about thirty feet from the starting position . The player without the ball attempts to tag the ball person
before the marked line has been passed. Return to the starting position after
each turn to repeat the process . On the next turn , the end person from one line moves to the other end while all others
move in one direction to match up against a new partner. The scoring is as follows : one point for a tag ; one point for not
being tagged ; one point for a successful catch without dropping the ball or loss of possession. The scores are counted by
beating or tying a previous score each turn.
Alternatives :
· Change the type of throw each time
· Change the type of ball
· Change the distance between opposing
partners
BATTING TEE HIT AND RUN
Divide the game into three
grid area with one batting tee at each grid . Make three bases in a diamond configuration
. Divide the players equally in the grids with one batter stationed at the batting tee .
The opposition is scattered with the diamond . Any ball that is caught is then thrown to a designated pitcher . After
the ball has been struck , the batter and all remaining players run around the bases in order until the ball has been received
by the pitcher position player. Count one score for every base that has been passed . Resume the game with a new batter .
Switch positions every 3 minutes . Repeat the procedure and attempt to beat a previous score .
Switch pitching positions often.
Alternatives :
· Change the type of throw to the
pitching position
· Freeze positions after the pitcher
receives the ball , then a new batter continues the action .Only one score is
counted when all players pass all three bases .
· The bases may be run in opposite
order ( 3-2-1 )
· Make two bases – home and
second
· Throw the ball into a container
instead of the pitching position
· Have each player in the field toss
to each other , then freeze the runners
· Use traffic cones as batting tees
for the primary grades
· Make a modified batting tee ( plunger
, pipe insulation, duct tape)
ULTIMATE FRISBEE
- ULTIMATE
- Catching
and receiving
- Backhand
and cross body backhand
- The
Grip
- The
Throw
- The
footwork
- Forehand(grip
,throw and footwork)
- One
hand catch
- Pancake
catch
- Throw
for accuracy
- Throw
for distance
- Throw
and catch while moving
- Throw
to a target
- Small
sided games
The Ultimate Frisbee skills
are correlated with the other specific lead up games and skills of throwing and catching . There are several flying discs
that are used ranging in colors and materials , which are made of hard plastic and cloth . The primary grades will feel more
comfortable with the cloth-like material . The intermediate and middle school
grades will be appropriate for the advanced levels of skills and the actual rules
of the activity .
TARGET FRISBEE
Arrange the class around
the gym facing a target on the wall or bleachers . Targets may be hula hoops taped to the
wall , a hanging rope attached from the basketball rim , box containers taped to the wall or designs and shapes. Use as many available frisbees for
more participation . Make a scoring zone at each target and then repeat to beat
a previous performance .
Alternatives :
·
Change the size of the targets
·
Change the distance
·
Change the type of throw
FRISBEE FROLIC
Arrange the class into
6-8 single file lines with a leader , who starts the activity by running out five steps away from the next player in line
order. The second player in order tosses the frisbee to the leader . When the Frisbee is caught , the second person runs five
steps from the leader and receives a toss from the leader. . Continue that procedure until all players had a turn to run and
toss . When the last player receives the last toss , he/she tosses it back to the previous person until all throws are made
down the line . There are no steps taken on the way back . The score is the time limit it takes to complete the tosses from
beginning to end . Repeat to beat a previous performance .
Alternatives:
·
Change the distance between players
·
Change the type of throw
·
Make a target at the last throw for an extra score.
·
Start over from the beginning if the frisbee is dropped
·
Use different types of frisbees