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TRY OUT THESE HALLOWEEN ACTIVITIES...BOO
HALLOWEEN RUN =place the class in a square formation using the sidelines
and endlines on the half court . Give each group a name that is different
than the others. ( ghosts , ghouls , pumpkins, witches or skeltons , bats,
etc.) Chose one group in the center as taggers. Call out one group at a
time to run directly across the other side. If caught they must go back to
their original stating position. After each had a turn tell them to go back
where they stated from. Chose a new group to be IT until all had a turn.
MONSTER TAG =chose 1-2 students to be IT. The rest of the class are trick
or treaters who must run away from the taggers in the open space. If caught
those students must walk like Frankenstein and be helpers with the taggers.
Chose new taggers each time.
TRICK/TREAT establish two groups at the center line of the b-ball court
about 5-8 feet apart. There will be two contact lines , which are the
endlines behind each team . Use a frisbee or a homemade device( A pizza pie
cardboard circle) and on each side color paste an object about Halloween.
For the treat it may be candy picture. For the trick it may be a witch or
skeleton, etc.) Flip the object in the air and whatever it lands on ( TRICK
or TREAT) that group must run away from the chasers. That is , if the
designated group were TRICK , the TREATS will pursue. If caught they go to
the other group .
BOGIEMAN = chose one "bogieman" who is standing inside the midcourt jump
circle. All of the others who are 30 feet apart walk up in their favorite
monster walk saying ...moonlight, starlight , bogie man come out tonight.
At
the appropriate time the bogie man says {boo} which is the signal for all
to
return. As an alternative chose another student to roam the floor to catch
them going back. Chose new taggers each time.
HALLOWEEN GUESS =designate two groups , a chasing and a fleeing group.
The
fleeing group assembles on the midcourt line and "huddles" with the teacher.
He/she will tell them something about Halloween for the chasers to guess.
On
a signal the flee group comes down to the chase group and waits on a contact
line about 8 feet from the chasers. Each chaser gets one trun to gues the
Halloween secret. If wrong , the response is a resounding NO but if correct
they chase them back to their start line. After 5 turns switch positions.
Some guess examples are: Favorite candy , scariest monster , costume ,
Halloween song , scariest movie , least favorite treat , etc.)
STEAL THE PUMPKINS= this activity resembles capture the flag but use plastic
store bought pumpkins. Place three each off/behind the back endline. Give
each group that is arranged on their designated area behind the midline
three Halloween names( skeletons, witches, monsters) You may use rip tags
or hand tags to send those tagged back to their area. For example , if you
call the sleletons, they will try to steal the pumpkins. The witches and
mosters will be the taggers. Chose a new group each time. If tagged , that
student must go back to their area and start over. Make boundries at the
sidelines. This also sends them back to their area to start over. No
guarding permitted and no students behind the endline except the group who
are stealing the pumpkins. Most steals wins.
PUZZLE PIECES:
Before the activity starts , cut Halloween paper plates that in inherent with the Halloween season.This may be skeleton,witch,ghosts
and or pumpkins. Next, cut the plates into four sections that match easily when put back together again.
Arrange the class into four sections of the half court area of the gym.(square formation)On a given signal , they get one
piece of the puzzle and bring it back to their assigned space. The object is to arrange the pieces(4) in a puzzle in a designated
time limit.Repeat the process for a better time. Make sure to include many paper plates so that if time permits, they can
start on another puzzle.It will be easier to have an uncut example/plate so its easier to emulate the proper design.
Catch the Skeleton: Secure some tennis balls (number depends on size of teams). Take one of the balls, paint it white
and mark it with the features of a skeleton. Divide the group into two equal teams and have them stand or sit approximately
20 feet apart, facing each other. Divide the tennis balls equally among the teams. When the facilitator signals the start
of the game, participants must toss the balls to the other team, in a way they can easily be caught. This continues until
the facilitator calls halt. The team with the skeleton ball will have 10 points counted against it. At the end of the game
the low-scoring team wins.
Halloween tag :
Arrange the class into 3 different teams , each equipped with 3 different colored tube socks that are placed in their back
pockets or waist band. The Halloween colors are white , orange and black . Call one color to chase and rip off the other two
colors . When ripped off that person must walk like Frankenstein until another team mate of the same color repeats the task
for 5 steps . Return to the game at that point. Call a new color each time.
Halloween Flingo :
Align the students on both sides of the midcourt line in small sided games. There will be three games at once in which the
area is divided by traffic cones. Each game will start with a Halloween tube sock(orange) with a tennis ball duct taped at
the tube sock end. Play like Ultimate frisbee but with every catch that person can't move. The defense can tag the players
or steal the tube sock in mid air. A bad pass goes to the other team. There must be three passes before a score can be made
to a team mate standing in the designated end zone. After a score the opposition starts at their endzone. Use Halloween leaf
bags or blow up witches or ghosts ,etc. as goal markers at the end zone .
Steal the Pumpkins
The class is arranged with on each side of the midcourt line in their own zone in a scattered formation. The teams are numbered
from (1-3). Place 3 "pumpkin " looking balls(orange) on the endline on each side of the half way line in the teams zone. Call
one number to run across without being tagged. If tagged start again or if they run off the sidleines. If they make it to
the other side, pick up the pumpkin and either soccer kick , throw or punt the ball back across the halfway line to any of
the two numbered team mates in their zone. The two numbers not called are taggers and pumpkin catchers. If a kick is dropped
then its taken out of play. First team that steals the pumpkin and kicks it back into their the zone with a good catch , wins
the point. Call new numbers each time.Play Halloween music to increase interest in the game.
Pumpkin Smash
Arrange the class in a square formation on the sidelines , endline and midcourt line . Give all the students a ball to throw(soccer,
volleyball , playball,etc.)Place a Halloween ,plastic blow up witch or ghoul,etc. in the center of the square. On a signal
, the students throw the pumpkins(balls) at the witch to try and knock it over another teams sideline. All, throws must be
taken on the line. Any ball that is stuck in the middle must be passed to a team mate. A score is made against the team that
lets the witch pass their sideline ot if the witch is touched by a student retrieving a ball from the middle. Repeat the process
after each score. If there is an available pumpkin, plactic blow up ,then that would be a better Halloween choice.
Halloween Horseshoes/Quoits:
Arrange the clas. into small grids within the basketball court lines.Place two pumpkins(plastic) about 20-30 feet apart. Make
the teams into doubles with two tube socks(tennis ball inside) and duct taped at the end . take turns trying to toss the tube
sock into the opening of the plastic pumpkin.This will count as three points. Accrue extra points for the tube sock that is
closer to the plastic pumkin. Place beanbags or heavier objects inside the pumpkin for more stability. After a few minutes
have the students find new double team players. If tube socks aren't available use multi -colored bean bags. If there aren't
enough plastic pumpkins ,use orange colored hula hoops that are taped or weighted down.
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