RUBRICS
Home
SPORTSMANSHIP
GAMES and DIAGRAMS
IDEAS ON DISCIPLINE
PE ALPHABET ( A-Z)
RECIPES FOR SUCCESS
SKILL PROGRESSION
THE GAME STATION
BULLYING
RIP FLAG RUGBY ASSESSMENTS
THE GAME PLAN
NASPE Q & A
SEPAK TAKRAW
CONCEPT OBJECTIVES/GAME PLAN POWERPOINT
RUBRICS
TCHOUKBALL
SPEEDBALL
IN THE NEWS
NEW LEAD UP GAMES
BACK TO SCHOOL STUFF
RIP FLAG RUGBY
INTEGRATED LEARNING GYM
BALAMETRICS
HALL OF SHAME
WINTER OLYMPICS
ESPN PLAY YOUR WAY
SAVING PE and PHYSICAL ACTIVITY NOTES
PE QUOTES
CO=OPERATIVE ACTIVITIES
FUN FITNESS RESOURCES
INTERVIEW QUESTIONS & PROCESS HINTS
FITNESS CALENDARS
SUMMER FITNESS FUN
BRAIN GYM
EDUCATIONAL GYMNASTICS
OBESITY ISSUES
HOLIDAY ACTIVITIES/CHRISTMAS
HOLIDAY ACTIVITIES/HALLOWEEN
HOLIDAY ACTIVITIES/THANKSGIVING
HOLIDAY ACTIVITIES / EASTER
HOMEWORK/WORKSHEETS/ETC.
THE POWER OF FIVE
FAMILY FITNESS FUN
CO-OPERATIVE DISCIPLINE
HOMEMADE STUFF IDEAS
FIFTY(50) SURVIVAL TIPS
HOCKEY ACTIVITIES
WIFFLEBALL ACTIVITIES
FOOTBALL/SOCCER ACTIVITIES
WINTER SEASONAL GAMES/B-BALL
LEAD UP TUMBLING ACTIVITIES
About Me
PE PHOTOS
TECHNOLOGY in PE
MORE PE PHOTOS
MY FAVORITE ACTIVITIES
Favorite Links
BUZZ ME ANYTIME
VOLLEYBALL ACTIVITIES

Here is a list of RUBRICS that will be adapted/modifed each year to meet the needs of the students in a developmentally appropriate in each grade level.

Body Awareness
arms/ legs/ head/ elbows/ knees /trunk
angular /curved/ twisted/ narrow /wide/ symmetrical /asymmetrical
swing/ sway/ twist /turn /stretch/ bend/ curl /shake/
  • rise /sink/ push/ pull
    Space AWARENESS
    personal space /general space /create space to open area /keep body between ball and defender/ deny space between goaland players/cover an area/move forward,backward,sideward,up and down/move in round and curved path/zig zag path/straight path/
    EFFORT
    fast movements/slow movements/accelerate and decelerate/free flowing movements/bound,flow ,stop quickly
    RELATIONSHIPS
    inside/outside/between/front/behind/over and under/on and off/
    across/above/below/leading/following
    matching/mirroring/parting/meeting
    LOCOMOTOR
      Skills
    • Walk
    • Run
    • Jump
    • Hop
    • Gallop
    • Slide
    • Skip
    • Leap
    • Chase/flee
    • Dodge
    • Fake
    • Jumping and landing (height/ distance/to catch / on and off equipment/body control)
    • Long and short rope jumping
        NON-LOCOMOTOR
      • swaying
      • swinging
      • twisting
      • turning
      • moving isolated partsof the body
      • hand/foot gestures
      Rolling/sideways/forward/backward/equipment
    • Rocking with chin to chest
    • Head to knees
    • Curved body shape
        Sideways
      • Stiff as apencil
      • Tight muscles
      • Begin turn for abdominals
        Forward
      • Curved body shape
      • Chin to chest
      • Push with hands
      • Frog jump beginning
      • Stay tight in tuck
        Backward
      • Curved shape
      • Head to knees Push up
      • Stay tight in tuck
      Balancing
    • Base of support
    • Two ,three.four bases of support weight transfer(rolling/feet to hands,spring takeoffs)
      OBJECTIVES/MASTERY
    • Balancing
    • Stationery balances
    • ON equipment
    • On different body parts
    • In different body shapes
    • Inverted balances
    • Transfers weight to and from body parts
    • Combines skills on mats
    • Rolls in different directions
    • Body shapes in air
    • Body to express effort
    • Design shape sequences
    • Move to avoid others
    • Focus movement on speed
    • Use force speed with object
    • Move with a partner
    • Mirror a partner
    • Jump for distance
    • Jump for height
    • Jump a self turned rope
    • Jump/3 jump rope tricks
    • Jump in and out of long rope
    • Chase/flee/dodge/roll
    • Balance and weight transfer
    • Move from balances
    • Balance on moving equipment
    • Transfer weight on equipment
      Kicking and Dribbling
    • Toward a target
    • Toward a traveling partner
    • Traveling and kicking for a goal
    • Change speed and direction
    • Avoid opponents in a game situation
    • Dribbling(hands)
    • Dribble with one hand / switch hands
    • Changing direction and speed
    • Avoid opponents in a game situation
      Throwing and Catching
    • Many different objects
    • To a partner
    • At different levels
    • For distance and accuracy
    • To a moving target
    • While traveling
    Volleying
  • Bumping and setting with a partner
  • Serving over the net
  • Use bump,serve,set in a gane situation
      Striking with Rackets and Paddles
    • Striking upward continuously
    • Striking downward continuously
    • Striking a ball rebounding from a wall
    • With apartner
    • In a game situation
      Striking with long handled implements
    • Striking to a target
    • For distance and accuracy
    • Toward a traveling partner
    • Traveling and striking for a goal
    • Striking and dodging in a game situation
    • Striking off abatting tee
    • Correct strike techniques in a game situation
      Rhythms
    • Moving to music in a variety of ways
    • Peform specific rhymthmical patterns to music
    • Combines rhythmical patterns to perform a dance
    • Long rope jumping
    • Double Dutch
    • Rhythm gymnastics( ribbon, ball, hoop)
    • Tinikling
    • Lummi sticks
      SPECIFIC LEAD UP SKILLS/RUBRIC
    • MIMETICS( primary grades / intermediate)
    • frog, log , dog, cat
    • snake , crab, bear
    • kangaroo, crane, rowboat
    • upswing( swing from knees to feet), egg, seal , mule kick
    • slide/chasse, skip, leap, jump, hop, gallop
    • BODY POSITIONS
    • Straight
    • Arch
    • Pike
    • Straddle
    • Squat or tuck
    • Lunge
    • BALANCES
    • One body part
    • two
    • three
    • four
    • "v" sit , straddle sit , arabesque , "y" scale
    • FORWARD ROLL PROGRESSION
    • log roll
    • shoulder roll
    • frog jump and push
    • incline roll( board and mat)45 degrees forward roll
    • Forward roll in straddle, pike , squat and no hands*
    • BACKWARD ROLL PROGRESSION
    • Crab
    • egg roll
    • back shoulder roll
    • candle( leg up straight like a candle, hands under hips) roll back half way to hands touch/ return and repeat
    • Incline roll
    • Back roll in squat , straddle, pike*
    • Back roll to handstand( extention)*
    • STATIC SUPPORT PROGRESSION
    • frog stand / tripod
    • frog hand balance
    • half headstand
    • forearm stand
    • mule kick
    • Short kick handstand( 45 degrees)
    • handstand against wall / spotter h
    • andstand with spotter*
    • backbend / spotting* w
    • alkovers / spotting*
    • AERIAL PROGRESSION
    • Hurdle approach , correct steps cartwheel in low plane on line( ___________)foot , hand, hand , foot
    • hurdle / cartwheel
    • roundoff
    • handsprings/ spotting*
    • VAUTING PROGRESSION
    • Run /hurdle /approach hit board land in crash mat
    • Landings :
    • Straight body jump/ land
    • Straddle
    • Pike
    • Turns Twists
    • Run/approach jump on and off short horse turns, jumps, twists , rotations in plane
    • Sideleg vault( straight leg to side)
    • Squat
    • Straddle
    • Any turns , rotations
    • LOW BALANCE BEAM PROGRESSION
    • Walk forward , backward , sideward
    • Turns , 180 , 360
    • Sliding
    • Leaping
    • galloping
    • Balances
    • cat walk
    • slow run Dismount = round off and or turns and jumps off*
      LEAD UP ACTIVITIES
    • Volleyball
    • Throw ball over the net
    • Catch a ball-set over the net
    • Underhand serve
    • Overhand serve
    • Setting to self
    • Setting off a wall
    • Setting to a partner
    • Self set-hit over the net
    • Self set.-hit to an open space
    • Forearm bump
    • Dig
    • Set -hit to a partner
    • Return the ball over the net
    • Blocking
    • Correct technique in game situation
    • Small sided games
      LEAD UP ACTIVITIES
    • Flag football
    • Stance
    • Centering/receiving
    • Hand off and pitch out
    • Passing
    • Pass patterns
    • Catching
    • Punting
    • Place kicking
    • Defense-ripping off flags(mirroring)
    • Small sided games
      LEAD UP ACTIVITIES
    • Wiffleball
    • Throw and catch
    • Catch off a wall
    • Catch with a partner
    • Throw and catch while moving
    • Catch a rolling ball,one bounce,no bounce
    • Distance and accuracy
    • Hitting off a tee
    • Self toss =hit
    • Strike a one bounced ball
    • Strike a pitched ball
    • Base running
      LEAD UP ACTIVITIES
    • Soccer
    • Toe taps -agility exercise
    • Inside foot pass
    • Outside foot pass
    • Inside foot trap
    • Outside foot trap
    • Dribbling
    • Around a partner
    • Between an obstacle
    • For speed and moving in all directions
    • Volley kick
    • Instep kick
    • Kick for distance
    • Kick for accuracy
    • Thigh trap
    • Stomach trap
    • Juggling
    • Stationery heading
    • Tackling
    • Goalie play
    • Small sided games
      LEAD UP ACTIVITIES
    • Basketball
    • Dribbling with one hand/switch hands/crossover
    • Dribble around a partner
    • Dribble between obstacles
    • Dribble for speed and change directions
    • Dribble at different levels
    • Passing
    • Bounce pass
    • Chest pass
    • Baseball pass/overhead pass
    • Shooting
    • Lay up
    • Short shot
    • Foul shot
    • Jump shot
    • Small sided games
      LEAD UP ACTIVITIES
    • Floor Hockey
    • The grip and stance
    • Stick handling/dribbling
    • Controlling the stick
    • Passing/to a moving partner
    • Receiving the pass/while moving
    • Shooting/striking/to a partner or target
    • Flick shot
    • Slap shot
    • Backhand shot
    • Goalie play
    • Small sided games
      LEAD UP ACTIVITIES
    • ULTIMATE
    • Catching and receiving
    • Backhand and cross body backhand
    • The Grip
    • The Throw
    • The footwork
    • Forehand(grip ,throw and footwork)
    • One hand catch
    • Pancake catch
    • Throw for accuracy
    • Throw for distance
    • Throw and catch while moving
    • Throw to a target
    • Small sided games

    HERE IS A TUMBLING/GYMNASTIC RUBRIC EXAMPLE

    MIMETICS( primary grades / intermediate)
    frog, log , dog, cat
    snake , crab, bear
    kangaroo, crane, rowboat
    upswing( swing from knees to feet), egg, seal , mule kick
    slide/chasse, skip, leap, jump, hop, gallop 
     
    BODY POSITIONS
    Straight
    Arch
    Pike
    Straddle
    Squat or tuck
    Lunge
     
    BALANCES
    One body part
    two
    three
    four
    "v" sit , straddle sit , arabesque , "y" scale
     
    FORWARD ROLL PROGRESSION
    log roll
    shoulder roll
    frog jump and push
    incline roll( board and mat)45 degrees
    forward roll
    Forward roll in straddle, pike , squat and no hands*
     
    BACKWARD ROLL PROGRESSION
    Crab
    egg roll
    back shoulder roll
    candle( leg up straight like a candle, hands under hips)
    roll back half way to hands touch/ return and repeat
    Incline roll
    Back roll in squat , straddle, pike*
    Back roll to handstand( extention)*
     
    STATIC SUPPORT PROGRESSION
    frog stand / tripod
    frog hand balance
    half headstand
    forearm stand
    mule kick
    Short kick handstand( 45 degrees)
    handstand against wall / spotter
    handstand with spotter*
    backbend / spotting*
    walkovers / spotting*
     
    AERIAL PROGRESSION
    Hurdle approach , correct steps
    cartwheel in low plane on line( ___________)foot , hand, hand , foot
    hurdle / cartwheel
    roundoff
    handsprings/ spotting*
     
    VAUTING PROGRESSION
    Run /hurdle /approach hit board land in crash mat
    Landings :
    Straight body jump/ land
    Straddle
    Pike
    Turns
    Twists
    Run/approach jump on and off short horse
    turns, jumps, twists , rotations in plane
    Sideleg vault( straight leg to side)
    Squat
    Straddle
    Any turns , rotations
     
    LOW BALANCE BEAM PROGRESSION
    Walk  forward , backward , sideward
    Turns , 180 , 360
    Sliding
    Leaping
    galloping
    Balances
    cat walk
    slow run
    Dismount = round off  and or turns and jumps off*
     

    movement.jpg

    REPORT CARD
    reportcard.jpg
    ADAPTED EACH YEAR

    TEN COMMANDMENTS OF P.E.


      Maximize Motivation
    1. Focus on teaching and practicing skills(equipment,facilities,make it FUN)
    2. Modify skills and activities(sequential progressions,space,equipment,rules,match activity to child)
    3. Realistic expectations for each child(individual learning rates and goals)
    4. Become an excellent demonstrator(show and tell, repeated demonstrations, mutliple angles)
    5. Catch students doing things correctly(compliment,instruct,encourage,optimal challenge)
    6. Reduce fears if trying skills(encouraging atmosphere,ensure safety,show empathy)
    7. KISS(keep instructions simple,maximize touch time)
    8. BE ehthusiastic(its contagious,smile,interact,listen)
    9. Build character(be a role model,take advantage of teachable moments)
    10. Students make some choices(involve in decision making:ask questions)
     

    TEACHING STYLES
    1.Style A Command - teacher makes all decisions
    2.Style B Practice - Students carry out teacher-prescribed tasks
    3.Style C Reciprocal - Students work in pairs: one performs, the other provides feedback
    4.Style D Self-check - Students assess their own performance against criteria
    5.Style E Inclusion - Teacher planned. Student monitors own work.
    6.Style F Guided Discovery - Students solve teacher set movement problems with assistance
    7.Style G Divergent - Students solve problems without assistance from the teacher
    8.Style H Individual - Teacher determines content. Student plans the programme.
    9.Style I Learner Initiated - Student plans own programme. Teacher is advisor.
    10.Style J Self Teaching - Student takes full responsibility for the learning process.