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Here are some games and activities that can be used for the elementary and middle school grade levels. In both instances
, the information will include ideas for both small and large areas. Check back often for a list of games/activities that
should be shared with the entire staff .
Any time there is a question please send off an EMAIL to clarify or ask pertinent questions or revisions. The first entry
was a game called , FLINGO , which was placed on the NASPE discussion group in the elemementary section.
Also , there will be a podcast to accompany each game to explain the rules,etc. by way of an audio
production. From there , you can save or download at your convenience.
FLINGO :
1. Use tube socks with a tennis ball insert
2. Play Ultimate rules - after each catch there is no running
3. After 3 successful catches , running is permitted
4. The defense must stay 2-3 steps away after a catch
5. A score is made passed the opponents endline.
6. The game is started, and afrer a score from the teamd own endline
7. An errant throw results in a loss of possession
8. A Flingo that goes over the sideline( out of bounds) is thrown from that spot with a free
pass.
9. No body contact
10.A flingo may be thrown to a teammate over the endline , but only after three throws.
Alternatives ;
1. Use rip flags for defensive strategy to impede running - allow running after the first
catch
2. Throw the Flingo into a marked circle on the wall or into the basketball hoop
3. Play two games at once on each side of the mid court line.
4. Play attempts like "football " - establish 3 downs for a score
5. No loss of possession after an errant throw
Skill practice - with a partner - toss back and forth and after each catch move back
one step . Place hula hoops on the floor and practice accuracy tosses like "horseshoes". Set up many pitches .
Place 8-10 Flingos on the gym floor in a scattered position. On a signal , th epartners run
to a Flingo and toss and catch three times. Put the Flingo on the floor and run to another new Flingo. How many Flingo can
you throw and catch in one minute. Repeat for a better performance.
For indoor or limited space use walls and shorter distances. Use a rubric for
practice :
1. Catch the Flingo to self
2. Catch with a partner
3. Throw and catch at a greater distance
4. Underhand /overhand tosses
5. Receive the flingo , eyes on the Flingo , track it . if the Flingo is at a low level , put little fingers
together. At a higher level , put thumbs together.
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KIN BALL ACTIVITIES
INDIANA JONES : arrange the class into two concentric circles facing each other
, ball width apart. Start the ball moving in a clockwise direction. Establish a time limit to see how many rotations the ball
can make for 30 seconds. Repeat the process trying to better a previous attempt. INDIANA JONES II : Using the same arrangement
, chose one person to run inisde the concentric circles while the rest of the class tries to hit the KIN BALL onto the runner.
As an alternative try to have Indiana Jones catch up to the ball while the students attempt to keep it away(the ball) from
being touched. KIN BALL KICK : Arrange two groups in a large circle with each team divided by a semi circle. At two points
make traffic cones to show which groups are on teams. The object is to kick the ball ove rthe heads and onto the floor of
the opposite team. But, make sure there are two "catchers" who can catch the ball before it hits the floor. Kickers must stay
in place , wirh their hands on the floor. Chose new catchers every 30 seconds. KIN B_ BALL : Place two teams , with one
playing on the floor area and one on the sideline. The object is to manuever the ball towards the other team basketball hoop.
Any ball that touches the floor goes to the other team. At that point , the ball is served or pushed upward to a teammate.
Once the ball is manuevered correctly down the floor , the object is to hit the opposing teams backboard. But , if the ball
is caught , off the backbaord) , by the opposing team , negates the score. The ball is propelled by a push or serve and no
running with the ball permitted. The sideline gets errant tosses and serves it back to a teammate. Switch positions often.
The best case scenario would be to have two games at once on a half court . KIN BALL GAME : Teams are arranged in groups
of five throughout the area. They don't have to be close together. The game starts with a serve with four memebrs of one team
holding the kinball high overhead. The server bends down and pushes the ball out of their hands. Each team is given a color.
When the ball is served , he/she calls out a color. A member of that team must catch the ball before it hits the floor. If
caught that team surrounds into a circle position and repeats the process. This is why all team members must be scattered
because he ball may be propelled anywhere on the floor. The ball may not go out of bounds or hit the ceiling. This is an error.
The team that lets the ball hit the floor doesn't score , while all others receive one point. The serve must be in an upward
arc and the color called before serving.No color can be called twice in a row.
UP AGAINST : This is an easy activity to set up and there are many alternatives to make it more appropriate for
each grade level . First ,place traffic cones to make lanes for the games. This will make up to twelve courts with a variety
of players at each court /lane /game. It can be two on two , three on three or more. The first player stands a few feet
from a wall or bleacher area. The teammate stands in between the cones , and awaits his/her turn. The opposing players are
arranged in bewteen the cones . The first player then bounces the ball( tennis ball) off the floor as to carom off it , and
then against the wall. ( similar to throwing a skip rock along a lake.) If the ball lands on the floor and in between the
side cones/lanes , then it is a score. If the ball is caught, then its an out. After three(3) OUTS there is a switch of teams
from offense and defense .
ALTERNATIVES
- Use a different ball
- Throw the ball off the wall above the bleachers or a mark on the wall.
- Make lines on the floor that depicts (single,double,triple,homerun)
- Move the cones closer or farthur out to the sides
Note : The cones are parallel to each other about 15 feet
apart. ^ ^ ^ ^ ^ ^ Also , you may establish a round robin set up and exchange courts to play different
players .
Heart Saver Establish one ball as the heart saver ,which is red , and placed around the center circle of a b-ball court.
This will set anybody free who has been tagged by a designated group of players. If tagged or ripped off , that person freezes
at that point. Another person runs to the heart saver ball and rolls it to that tagged person. This "tagee" returns to the
game after he/she successfully rolls the ball to the another tagged person. Play continues with another group as the taggers.
Points are given for saving someone's heart , tagging or never been tagged. This promotes cooperation ,ball skills and pathway
avoidance. From time to time mention the heart , how it works and contributions of being healthy with exercise . As an alternative
, use more than one ball , change the space size and change the way the ball is moved ( roll, one bounce, no bounce ).Or add
a tagger with a ball that is black ,which will denote all the bad things that are harmful to the heart .(lack of exercise,
bad food choices,etc.)
Heart Attack - hand out red pinnies to one group . The other groups must flee from the Heart Attackers , who try to tag them.
When tagged , that person must balance on one foot and spell ( HEART ) before re-entering the game. But, at the same time,
that person must run with one finger to depict a mild heart attack. Three heart attacks means they must be defribbed and that
means moving to the sideline and administer a makeshift defribber,which then promotes a return to the game .
After a designated time limit , change heart attackers until all had a turn. This is also a great time to mention the defribber
and what it does and why? Where is it located in the school? Call 911 ? At the point when there is most activity , ask them
to find their pulse , count the heart beats,(boom,boom).
As an alternative : Chose more or less heart attackers, make the space larger or smaller , only run on the lines of the b=ball
,volleyball court.(use the lines as how the blood circulates for an impromptu health lesson.( the defribber can be made with
two styroam blocks and some string/yarn)
Valentine Cards- give each student a different Valentine greeting that is found on the small candies at this time of year.
The greeting is placed on an index card . Make 5-6 different greetings. ( Be mine , hugs, U.R. nice, U.R. sweet ,etc.) Call
out one greeting to chase the other ones. If tagged , that person stops at that spot ,and waits for anybody else to set them
free, which is a HEART stomping arrangement by both students.( they spell out HEART/VALENTINE as they stomp their feet at
the same time. This will free that person to re-enter the game.Call new taggers each time . Give points for tagging, never
tagged and how many times they set somebody free.
As an alternative : Change the size of the space , the type of locomotion, and place an exercise on the card to perform if
tagged.
Since its basketball season and you can't play golf in the snow( but, I have tried),then try some Basketball Golf . The students
are arranged in nine different holes that combine golf scoring and basketball . Make some simple score cards for each student
. Use nerf balls ,basketballs and a basketball hoop or a hula hoop over the rim. This will work for grades 3-6th with a hint
of modifications. The students are scattered at nine holes as follows limit six "shots" per hole )
#1 3 point shot
#2 Foul shot
#3 Chair shot ( sit in chair)
#4 Upside down shot ( shoot up through the hoop and back down)
#5 Garbage can shot( bounce pass into the can)
#6 Opposite hand shot ( 5-6 feet away)
#7 Hoop shot ( toss hula hoop onto rim ) [ 3-4 th garde shoot in hoop on rim]
#8 Backward shot ( face away from basket, 3 feet away)
#9 Bank shot ( 5-6 feet away )
Rotate to the next hole( 1-2-3-4-5-6-7-8-9-1) . Make sure to have enough appropriate equipment . Add more chairs for chair
shot . Place scorecards with names in a safe area( with pencils). Place score per hole , then switch on command . If waiting
when done , practice dribbling or passing skills. This will be a math integration , percentages and addition skills, and teamwork/cooperation
. Fore ! Be creative , make up different tasks per hole .
Keeping in the tradition of sharing , which was started by NASPE, I would like to add some extra activities. The first one
is an integrative activity that was one of my classes Top Ten favorite games :
Tennis Ball Run. The students are lined up side by side on a contact line with one tennis ball . Number or letter each ball
according to the ability level of each grade. Use a marker that is smudge – proof for future activities. On a signal
, the students roll the ball into the gym area . They will have to find their letter or number and return to the starting
position, which is the end line of the basketball court. Call out times as each student crosses the starting line. Repeat
to beat a previous score .
Alternatives : Challenge the students to find their numbered or lettered ball and return in numerical or alphabetical order.
Repeat for a better score . Use the lettered balls to spell out names relevant to physical education ,spelling lists , computer
games or media entertainment, such as movies, TV shows and cartoons. Give a point total for each word or math addition score.
This fosters cooperation and decision making skills.
Change the positions of rolling the ball ( backwards, between legs ).
Freezemania . This is a partner activity in self space , which will lend itself later to free space, so it’s important
to discuss and practice pathways . The partners are facing each other in exercise lines , in file formation , about 5-6 feet
apart . Play music to start the activity . At that signal , the students hand tennis the ball back and forth until the music
stops. The student(s) , who last touched the ball must chase/tag their partner before a ten second time limit. The play resumes
with the next musical selection . They will start the next turn from where the last run and chase stopped. This will open
the activity to provide more safety .
Alternative - Instead of being tagged ,practice mirroring , which the chasing student must stay within an arm’s length
away when the time limit expires. Change partners for more variety.( make sure the last student that touched the ball carries
it for the next turn).

Each category has four choices .* Choose one situation
from each box .* Add the rules and any adjustments or modifications. * Here is an example , but not the possibilities as its
your mission .* No choice can be used more than once . Good luck !
Example : Classroom ….24 students….scooters….40 minutes…. and there are deck rings
.
Rules
Move table and chairs and establish a safe environment
Divide the class into four small circles
Chose two students to sit on the scooters
The outside circle group are the goalies
Place one deck ring per circle that the scooter team tries to kick past the outside circle /goalies
Chose new scooter players after 3 minutes
Variations : Use more deck rings , change the size of the circle ( add more players for a larger circle ) ,
change the position on the scooter ( players will slap /push the deck ring .)
NASPE DISCUSSION GROUP
TALKSHOE PODCAST
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