CHAPTER4
INTEGRATION ACTIVITIES
Grades K-6th
LETTERMAN . For each class , there is a Word Wall and a suggestion box to remind
the students to work together and decide their favorite activities , and to make an alphabet
of words /letters to describe physical education . These are placed on a bulletin board
and changed each year . This served as a checklist and reminder if what the students feel
about what really goes on in physical education class.
A = Active ,attitude ,alligator
B= Bounce a ball or bat the ball , bear ,batting tee
C= Cooperation , catch, crab, crane ,crawl
D= Directions for listening, lame dog, dribble
E= Effort at all times, equipment care , exercise
F= Friends always, frog jump, football , fitness
G= GO 4 IT ,gallop
H= Healthy choices ,hop , hit, hand stand
I= Inch worm
J= Jump , Jumping jacks, juggle
K= Kind to others always , kick
L= Lazy , leap, lunge , learn ,log roll
M= Move , move, move(monkey)
N= Nutrition , eat well and make good choices
O= Overhand throw, obstacle course
P= Pull, push ,pinkies together
Q= Question(s) , don't be afraid to ask
R= Run for your life , and run to live , respect for others
S= Slide in all directions , skip, soccer kick ,seal ,spike, set
T= Tumble , toys , think of others first, throw, trap , thumbs together
U = Understanding of others, underhand toss
V= Victory with vitamins, volley
W= Work together, wiffle ball, walk
X = xcellent behavior at all times
Y= Yelling out is a bad thing
Z = Zoo animal walks
The students scatter around the gym in free space. Each student had a “stickem” of
masking tape with a letter stuck near their shoulder area.* On a signal , they must find
others to work together to spell out a word from the list .* Points were given for the
number of letters in each word. For the younger students , make a word sheet that they
can read from to match the letters.
MATH TAG . * Hand out 4 different colored game jerseys or rip tags to establish four
groups .* The class is scattered in free space throughout the gym . * Call one color to
chase after the other three groups .* Place four safety zones , which are designed in four
different shapes ( circle , square , rectangle and triangle ).* As soon as there is a tag , that
person runs to the designated shape.* Establish a (2) minute time limit * Call out a new
group to chase each time * After all groups had a turn to chase , switch the designated
shapes * For safety, place a tumbling mat inside the shapes * When all tagged students
can make that shape by lying on the mat , all are set free to re-enter the game.* The
shapes take four students to complete , while the triangle group will be three .
Alternatives :* Change the shapes inside the cones .* Add a task to be performed inside the cones . *Perform the shaped standing instead of lying down. This will encourage decision making and cooperation.
TIC-TAC-TOE . * Arrange the class with partners with a tic-tac-toe card(board) , and
markers and bean bags .
* The fitness card displays exercise and tasks learned in previous lessons .
Use the beanbags to toss onto the card in an underhand motion . * Make a designated
starting line about 5 feet from the card. * Choose one student to be the “X” and the other
the “O “ . * The students will play the game of tic –tac-toe that requires them to do
certain tasks or exercises * Take turns tossing the bean bags , then place the markers in
that spot * For the marker to count , the bean bag must land in the square , and not on
any lines . * The object is to get three in a row from any direction . * When the bean bag
lands correctly , both students performs that skill or exercise. * The game continues until
there is a tic –tac-toe match .* All equipment is safely placed near the cards or on the
sidelines . The card grid can be placed on the floor or at an angle against a box or
container.
Variations :* Use a single cardboard cutout as an example for a few turns so they can
understand the procedure .* Change the distance and the type of throwing skill . Mix the
cards with all skills , exercises or novelties .* Use physical education words on the cards.
*Use deck rings to replace the bean bags or any object that doesn’t slide easily.
Content : Co-operation , integration , safety awareness , manipulative skills
Equipment : Markers, bean bags , frisbees , plastic balls , basketballs , footballs, soccer balls , volleyballs ,deck rings ,box or container
Loco- Ladder . * Give each group of partners a loco –ladder sheet with locomotor skills
in numerical order . * Use integration activities and skills to have the students perform
after each new turn * Call out a math problem , locomotor skill , alphabet letter or picture
for the students to move in any safe direction .* There are three different cards with
numbers , alphabet and pictures .
Variations : Exchange cards after a few minutes . Change partners .
Content : Co-operation , locomotor skills , manipulative skills , integration, safety
Equipment : Loco-ladder sheet , pictures
- Run ( track sprinter) (A)
- Skip (B)
- Jump( frog ) (C)
- Hop ( rabbit) ( D)
- Slide (E)
- Gallop ( horse)
- Leap
- March ( soldier )
- Bounce ( ball )
- Bend
- Turn
- Walk ( L)
Call the alphabet letters instead of numbers or pictures depicting mimetic skills . Here are some examples :
5 + 5 = Bend ; 8 – 4 = Hop
#4 Hop would be a picture of a rabbit ; #3 would be a picture of a frog #9 would be a
practice basketball dribble ( bounce)
A= run ; L = walk : E = slide
EASTER BASKET .* Give each of four groups a basket , which is placed behind each
group.* The groups are arranged in circles about arms length apart .* Give each group a
helium balloon .* There is an extra basket with colored, plastic, Easter eggs. * On each
balloon is a math problem written with markers ( add ,subtract or multiply) .* Each
student must contact the balloon .* To get credit for one egg , the volleys must be
consecutive , and if the balloon lands on the floor or a double hit , no egg is given .*
Designate one person to take the egg from the extra basket.* Switch balloons often for
different problems.
Alternatives : *Add different equipment each turn ( balloon, plastic ball , beach ball,
volleyball) .* Change the body positions .( stand, sit, on back or another body
part).*Make the circle larger .
BINGO . * Give each student a bingo card , which can be regulation or a makeshift sheet
printed from an Internet site.* Use all the numbers and letters inherent to a bingo
game.*Place those numbers in a container * The students start the activity on one
sideline* Each student runs to the direct opposite side of the floor to place their bingo
card on the other sideline.* Return to the starting contact line. * Each student is given a
handful of plastic markers * Call out one number from the box* They all run together and
look for the number that matches * If the number matches , place a marker on that
number* Return to the contact line * Continue the game until somebody gets a BINGO .
Alternatives
:* Add a task on some of the numbers .* Change the type of movement ( hop,
skip, jump, leap ). *Move the contact lines closer. Repeat to get more markers
for scores each time .
ALPHABET . *Give each student a skill sheet that is in
alphabetical order . * Each
student starts with a different letter * A skill is assigned for each letter * Perform the skill
in alphabetical order .( A-B-C or X-Y-Z-A) .*The skill sheets are placed on the floor
while the task /skill is being done. * Time the class upon completion of every letter *
Repeat for a better score * If there are more students than letters , then join a partner .
A – Alligator crawl 5 steps
B- Bounce a ball 5 times
C- Catch a ball off a wall 5 times
D- Dribble a basketball 5 times
E- Exercise your favorite 10 times
F- Football throw through a suspended hoop
G- Gallop 5 paces forward
H- Hop 15 times
I - Inch worm 3 times
J - Jump rope 25 times
K- Kangaroo hop 10 times
L – Leap over two cones
M- Monkey run 5 times
N- Name(your) written on wall chart
O- On and off a folded mat 5 times
P- Pass a ball to another person 3 times
Q- Quiet for 5 second count
R- Run around the gym one time
S- Shoot a basket 3 times
T- Turn around 5 times
U- Underhand bean bag toss into a hula hoop
V- “V” sit balance for 5 second count
W- Walk on sidelines around the gym
X- “X’ spot on wall- hit 3 times with a bean bag
Y- Yellow objects – touch (3) of them
Z- Zig zag on each side of a low balance beam
*Place the equipment on the sidelines.* Return the equipment to the original position*.
*Make pictures of the tasks for the younger students .
MORSE CODE . * Give each of six groups a code sheet .* Each code letter from the
keyboard has a letter that matches it.* Each group works together to solve the physical
education word . * Make 5 words , and then each turn perform the skill or task .* Switch
skill sheets with the other groups after the first turn . Here is code sheet example :
( * = a ) ( % = e ) ( # = j ) ( @ = o ) ( ! = w ) ( “” = I ) ( ? = k ) ( ^^ = u ) ( :: = m ) (;; =p)
( & =r) ( $ = L )
1. # , ^^ , :: , ;; _____________________ 5 times
2.$ , % , * , ;; _____________________ over a cone 2 times
Alternatives :* Add or subtract the number of tasks .* Keep track of the time each
group completes the code sheet . *Direct the
students to make one task for another
group.
ALPHABET TAG . * Scatter the class inside the gymnasium lines or marked cones
on the playground . * Each of six groups are given letters to shape their bodies into
when they are tagged * Call out one letter to chase the other five groups. * If tagged
they have to shape their body into the shape of the group that were taggers * The
letters are ( E ,F, O , T , X , Y ) * To be set free , another person must mimic that
letter and call it out . * Call a new letter to chase each turn .
Alternatives :* Change the size of the space .* Add a skill or task .* Ask the tagged
person to make a word that starts with the letter .
COMPUTER GAME . * Use a clear shower curtain liner for each of four groups in
the facsimile of a keyboard . * Call out a word or locomotor skill for the students to
perform * They have to move on the keyboard from key to key * Leave a skill list at
each group * Use leap, jump, run, walk, gallop, catch ,volley and any words that
relate to previously learned skills .
Alternatives : Make smaller versions of the shower curtain . Have one student go at a
time with only one letter , then return to the end of the line to complete the word or
start a new one.* Check off the list , and add new ones each turn. *Use key words that
were practiced in class . Make the keyboard on a large cardboard insert . *Use an old
sheet placed on a tumbling mat .* Ask the art teacher for assistance.
Recipe. A game that has existed for many years can be modified many ways
through creativity and imagination . The rules and equipment can be changed.
The media presents a myriad of opportunities ; it can be from a book, television
show , movie or cartoons. A main ingredient is arranging the class into small
sided games. Change the height and distance to accommodate all skill levels. The
dessert is the ability to make adjustments . This means when things reach a
road block , you can channel the class into a different direction , and make it
work. For example , in a basketball activity if a student has trouble shooting
the ball at a regulation basket hoop , you can utilize an adjustable , portable
hoop , or place a hula hoop on the rim . The weight or size of the ball can be
modified to encompass success for all students .
Before all the ingredients are mixed, modified, diced , and chopped, it is necessary to
have a background of why and how it must happen. It all starts with an exercise
regimen that included flexibility , cardio-vascular and neuro-muscular coordination ,
balance , agility and effort. Hopefully, all of this will end in a lifetime of fitness.
Rope jumping and running activities blend well with lead up team sport activities .
Instant activities and tag games are instrumental in the development of a well
rounded curriculum . The final product is the way it’s presented .
EXER-GRATE . *There are variations in which exercise can be done.* One of the
ideas is ONE BEHIND .* A leader is chosen to start an exercise .* After a few
seconds , call out switch .* At that point , the leader does a different exercise while
the class stays one behind .* The leader continues with all the designated warm –ups
until there is a stoppage , that is, he/she forgets , or got confused.* A new leader is
chosen each time until all warm-ups are remembered correctly. * The action is fast
with every new call , and this involves concentration ,plus a fun way to make
exercising fun.
Alternatives . Count in a different language .*Choose more than one leader at a time.
*Call out the body parts that work each exercise.
KNOCKOVER.* Choose a leader to start the exercise routine.* Place three cones
about 20 feet apart from the leader. * The students choose their favorite warm-ups
while the leader knocks over the three cones. * Keep track of the number of times the
exercise was done. * Chose a new leader each time.* The students repeat the same
exercise and try to beat the score from the previous time. * Make sure to check if the
exercises are done correctly.* The next leader has to replace the cones to an up
position. * The time is stopped when the leader gets back to the original position.
Alternatives : Add more cones . Change the distance apart . Make partners , who must
stay clenched together at the wrists.
HAMMER TIME . * The class is in a scattered formation * Choose 2-3 taggers .
*Demonstrate three positions that must be maintained if there is a tag .* The first position
is “ screw “ , which will resemble the letter(I ) .* The next position is a “T-Hammer” ,
which resembles the letter(T) .* The final position is a “ wrench” ,which is similar to the
letter ( F) . * Each tagged person must hold that position , and stand still until another
person can twist the screw downward ; hammer the arms lightly downward low to the
floor ; and put an arm between the vise grip * Choose new taggers each turn .
Alternatives *: Choose different household tools. Add more taggers. Change the size of
the space .
SIGN ME UP .* If there is a special needs student in the class , it will serve to adapt an
activity to not only meet the needs of all students , but also provides for a learning
experience.* This tag game revolves around using sign language * It is necessary to
practice the signs for the tagging game. * Chose 2-3 taggers * All other students are
scattered within the confines of the basketball court or for outside play , arranged in a
square formation with traffic cones. * If tagged , the student must perform the signed skill
that was practiced as follows :
Jump – two fingers on the hand that is moving represents the legs of a person
Hop – a ‘V’ hand shape represents the legs of the person
Skip – The middle finger of the horizontal hand is held down . The index finger of the other hand strikes against it.
Gallop – the forefinger and middle finger are extended downward and bent as the hands move. The sign indicates a “ horse running .
Walk – three fingers represent feet across the palm of the opposite hand.
Run around – the forefingers circle one another as both hands move in a semi-circle
When tagged ,that student does the signed skill in place * Another student who see that
touches them to be set free .* Chose new taggers often .
Alternatives :* Provide scooters for special needs students who are capable of using
them. Use a mentor to help the students participate.
Recipe . There are times in emergency situation where sign language can be a
lifesaver . It can be used to get the attention of the class in tense conditions and to
get them in order promptly. Stop – the edge of the hand comes down on the palm to
represent something coming to a complete stop . Use the Walk sign to prompt them
not to panic . Quiet down – the hand moves straight up and down and then is held
for a moment to show that something is not moving.
EMERGENCY. * Scatter the class in free space on the gym floor . * Give 2-3 taggers a
game jersey that will represent the task to be done before re-entering the game.* Place
tumbling mats at various distances * Place cones around each area for a warning * Use
4-5 hula hoops on the floor at designated distances * Place deck rings that are encircled
on the floor in a 3 foot circumference.* The taggers game jersey will decide what
“emergency “ must be completed to re-enter the game. * The red game jersey represents
fire- the tagged person must do a stop, drop, roll on the tumbling mat .* The blue game
jersey represents a lifesaver – the tagged person must sit down and row a boat .* The
green jersey represents a phone booth – the tagged person must mimic a cell phone call
of name , address and phone number.
Alternatives :* Add or subtract mats, hoops or deck rings .* Add more taggers .* Make
the space smaller.* Add more emergency situations.
Recipe . Make use of any opportunity to provide safety education . This can be done
at the beginning and end of the school year .
MONOPOLY .* Arrange as many traffic cones and or Frisbees on all the sidelines of the
basketball court to represent a monopoly board . Each cone or frisbee is spaced about 3
steps apart . * Make a task card under each cone * Distribute equipment opposite the
cards on the side line area . * Use foam dice to move the students , who are beside one of
the cones . * They will move that number of cones each turn. * The task or skill card
under the cone will direct them what to do * Once the skill or task is completed , the cone
is replaced to the original position. ( tip over the cone or lift , read , do ). * Under some
of the cones are directions ,such as JAIL – stay at the same place ; GO – go to any cone .
*All equipment is replaced properly .
Alternatives :* Make more extra cards other than skills or tasks .*Change directions
often.* Work with partners.* Keep the game as realistic as possible .* Establish a time
limit for each turn . *Add a movement skill instead of walking around the board.