TIME TESTED TIPS |
TIME TESTED TIPS |
Here are some of the things I have used in the past with the thought that I would adapt each year: |
HALLOWEEN RUN =place the class in a square formation using the sidelines |
and endlines on the half court . Give each group a name that is different |
than the others. ( ghosts , ghouls , pumpkins, witches or skeltons , bats, |
etc.) Chose one group in the center as taggers. Call out one group at a |
time to run directly across the other side. If caught they must go back to |
their original stating position. After each had a turn tell them to go back |
where they stated from. Chose a new group to be IT until all had a turn. |
MONSTER TAG =chose 1-2 students to be IT. The rest of the class are trick |
or treaters who must run away from the taggers in the open space. If caught |
those students must walk like Frankenstein and be helpers with the taggers. |
Chose new taggers each time. |
TRICK/TREAT establish two groups at the center line of the b-ball court |
about 5-8 feet apart. There will be two contact lines , which are the |
endlines behind each team . Use a frisbee or a homemade device( A pizza pie |
cardboard circle) and on each side color paste an object about Halloween. |
For the treat it may be candy picture. For the trick it may be a witch or |
skeleton, etc.) Flip the object in the air and whatever it lands on ( TRICK |
or TREAT) that group must run away from the chasers. That is , if the |
designated group were TRICK , the TREATS will pursue. If caught they go to |
the other group . |
BOGIEMAN = chose one "bogieman" who is standing inside the midcourt jump |
circle. All of the others who are 30 feet apart walk up in their favorite |
monster walk saying ...moonlight, starlight , bogie man come out tonight. |
At |
the appropriate time the bogie man says {boo} which is the signal for all |
to |
return. As an alternative chose another student to roam the floor to catch |
them going back. Chose new taggers each time. |
HALLOWEEN GUESS =designate two groups , a chasing and a fleeing group. |
The |
fleeing group assembles on the midcourt line and "huddles" with the teacher. |
He/she will tell them something about Halloween for the chasers to guess. |
On |
a signal the flee group comes down to the chase group and waits on a contact |
line about 8 feet from the chasers. Each chaser gets one trun to gues the |
Halloween secret. If wrong , the response is a resounding NO but if correct |
they chase them back to their start line. After 5 turns switch positions. |
Some guess examples are: Favorite candy , scariest monster , costume , |
Halloween song , scariest movie , least favorite treat , etc.) |
STEAL THE PUMPKINS= this activity resembles capture the flag but use plastic |
store bought pumpkins. Place three each off/behind the back endline. Give |
each group that is arranged on their designated area behind the midline |
three Halloween names( skeletons, witches, monsters) You may use rip tags |
or hand tags to send those tagged back to their area. For example , if you |
call the sleletons, they will try to steal the pumpkins. The witches and |
mosters will be the taggers. Chose a new group each time. If tagged , that |
student must go back to their area and start over. Make boundries at the |
sidelines. This also sends them back to their area to start over. No |
guarding permitted and no students behind the endline except the group who |
are stealing the pumpkins. Most steals wins. |