Soccer games |
SOCCER LEAD UP SKILLS : |
Toe taps | ||
Sole trap | ||
Side of foot trap | ||
Thigh trap | ||
Double leg trap | ||
Heading(soft ball) | ||
Dribbling | ||
Passing | ||
Small sided games using offense /defense schemes | ||
Goalie play | ||
CIRCLE/LINE/Square Soccer: |
Arrange the class into numbers from 1-5 in a square , circle or line formation . Call one number to leave the assigned positions and use scooter boards in the center area. Use more than one ball in a larger space. The number called most try to kick the ball through the remaining players who will act as goalies and to keep the ball away from the players. make sure to have extra soccer balls ready so there is no stop in play. The goalies may not catch the ball but slap it away from the players. Call a new number each time . |
SIX BALL SOCCER : |
Arrange the class into two separate teams with half the group as goalies on the endline of the b-ball court and the other half at the midcourt line . Give a ball to each player on one side of the line while the opponents place a foot on the ball . The players may roam thecourt and try to score a goal and continue until all scores(6) have been made. Switch places between the players and goalies. Any score must be placed in a box or container to keep that ball out of play. |
4 CIRCLE SOCCER : |
Align the students into four different circles with one ball at each place. Each player must straddle their legs with no kneeling , squeezing and bending permitted. Chos eone player from each circle to go to another one and try to smack the ball between the legs or two players from the head down. The players will try to keep the ball away from the circle player . After 30 seconds switch to a new player to go inside the circle. The object is to be the group with the fewest gaols allowed. Each player should have an opportunity to go inside an opponents circle . |
Earth Ball : |
Place a kinball or large beach ball (36") in the center of a large square lined by the students on the sidelines, endline and midcourt line of the b-ball court. Give every other player a nerf ball to kick at the ball . The object is to force the ball over another teams line .Make sure to mention that another player may have a better angle for good teamwork . |
Cone ball soccer ; |
Place traffic cones at four different places equidistant apart on the endline , sideline and midcourt line. Number the students off from 1-5 , who will be standing in between the cones . Call one number from each team to leave their positions and try to kick the ball through the cones for a score.(below head level) . Have an allotment of extra balls for stray shots . The goalies will try to keep the ball away from the players by rolling the ball to another group of goalies . Call a new number after a few minutes and repeat the process . As an alternative have the teams in between the cones on the same team and the least amount of goals scored wins the score . They will try to score against the three other teams. |
Steal the ball soccer : |
Arrange the class on each side of the midcourt line with numbers (1-3) and each stdent is equoipped with a game jersey in back pocket or rip tags. Place traffic cones on the midcourtline in the following order: |
X ( 1 point) X ( 2 points) X (3 points) X ( 2 pts) X (1 pt) X |
The players are scattered and three soccer ball are placed behind each endline in a hula hoop. Call a number to run into the other teams zone and steal the ball . If they are ripped off they must go back to their zone and start again. If a ball is stolen then they place the ball on the floor and try to kick it between any of the traffic cones and the points are rewarded from the grahic above . The first team that scores gets the points . Any ball that is outside the cones counts as no score and that ball is not played. The |
two numbers not called have two jobs( rip off and then turn around and try to block the kick into the cones . The number called must( steal the ball and kick) . Nobody is permitted over the endline except the number called. Use the sidelines as out of bounds and that player must return to their zone and start over. Call a new number each time. |
PINBALL SOCCER : |
Make four different bowling areas with three bowling pins in a triangle configuraion about 12-26 inches apart. Chose one person from each of four squads to stand behind the pins as a setter . The remaining players will line up behind a starting line with the first person equipped with a soccer ball . At each squad place a clipboard and pen to write in the scores for their respective groups. There will be scoring for one point for every pin knocked down. The ball must be kicked with the side of the foot or instep. After a few moments switch setters until all have had a turn . As an integrative project with MATH - have the students computer their percentages of attempts versus knockdowns. |
FOUR GOAL SOCCER : Place a goal at each end of the floor and two more at the midcourt lines. Place as many wiffleballs as possible into the center area. Divide the students into four teams of different game jersey colors. |
Place a goalie for each team in the net and after a score has been made thta ball remains there until all have been scored. They will try to score at any of the three other goals. Give a point value for the wiffleballs to use as an integrative activity . (red ball - 1 point ; blue ball - two points ; yellow ball - 3 points ; green ball - 4 points ; orange ball - 5 points ) . Change goalies often . The remaining players will start at the goal area and be placed between two traffic cones. Give each player a number and call all new nunmbers after a few moments . Keep a tally after each turn and as an alternative change the point totals to fractions for the older students. |
TAG SOCCER : |
Furnish one line /squad with pinnies - these are the taggers . The rest of the class is scattered around the gym . PLace 6-8 soccer balls on the floor-these soccer balls will be used to free all the tagged students. If a student is tagged they sit or kneel down on the floor and wait for a soccer pass by any other student who is not tagged. Then that tagged student may re-enter the game. Give a 30 second time limit before you change to new taggers. Mention that the more students who are set free with good passes the less points(for a a tag) the taggers will score. Repeat the process to better the previous score for an alternative approach to the game. |
SOCCER/SPEEDBALL : |
Arrange the class into three separate lines for each team. The goalie will be at the endline in a goal. The rest of the goalies will be placed between two traffic cones thta are placed 8-10 feet from the goal net. The sideline players are standing at each sideline. The players will roam the floor but start at their own side of the midcourt line. First , you must practice some speedball skills: |
FLIP UP - place ball between feet , jump , and catch the ball | ||
FOOT SLIDE - place the foot under a rolling ball and it slides up the leg and catch the ball | ||
JUGGLE UP - from a bounce , juggle the ball off any body part(except "hands") and catch the ball | ||
RULES : |
1. Any ball on the floor can't be picked up - play soccer rules |
2. Running with the ball is permitted until tagged - at that point the tagger kicks the ball - tagee must move away 3 paces |
3. The sideline players pass the ball to their players(soccer kick) |
4. The goalies may throw the ball to their players |
5. Players may throw , catch , kick and score |
SCORING : |
1 point for a kick between the cones | ||
2 points for a run ( only after 3 consecutive throws) outsdie the cones and past the endline | ||
3 points for a soccer kick into the net | ||
The game starts with a jump ball as in b-ball and play continues using soccer , volleyball(slapping , hitting) , basketball and speedball skills . The goalie may be removed when there is a score . That person will move between the cones. After a score , the goalies throw the ball to a player. When there is a new line change , the game starts again with a jump ball . The players exchange with the sidelines , the sidelines go to goalies and the goalies go to the players. |
NOTE : Remember a ball may be lifted anytime off the fllor using speedball skills . |
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HOOP SKILL SOCCER : |
Arrange the hula hoops around the gym (7-10) and place a ball in each hoop to be used as a safe haven for runners who will stay there until they practice a skill . Choose 4-5 taggers with deck rings to chase the runners. If a runner decides to enter the hoop , they will have to perform one of the following skills in the hoop : |
5 soccer toe taps | ||
5 side taps | ||
3 juggles | ||
5 tosses to self | ||
After that is performed then they will have to leave the hoop. Any runner that is tagged must give the ring to the tagged person. Establish a 30 second time limit each time. The object is not to perform all four skills before the time limit or nevr to be tagged . |
PARACHUTE SOCCER : |
Arrange the class around a large parachute numbered off from 1-4 . Place 4-5 soccerballs on the parachute that they will try to pop off by waving the chute up and down at shoulder level(no lifting above head). Call one number to go around the chute in all directions. When the ball pops off the chute onto the floor that ball is taken out of the game. But the number called students must try to either head the ball from a no bounce or juggle the ball back onto the chute. After a time limit a score is kept on how many soccerballs remain on the parachute. Call a new number each time or repeat the process trying to beat the previous record . |
KINBALL SOCCER : |
Arrange the class into two teams on the jump circle of the b-ball court. The teams will be sitting on the floor and in a crab kick position. Make a dividing line at two places with a traffic cone to differentiate the teams. Assign 2-3 players to stand up behind their respective teams. These will bw the catchers , or the ones who must stop the ball before it lands on the floor by a kick from the other team(crab soccer?). After a few moments switch to new catchers until all had a turn. After a catch that player gived it to the closest teammate. |