| HALLOWEEN GAMES |
| Here are some of the things I have used in the past with the thought that I would adapt each year: |
| HALLOWEEN RUN =place the class in a square formation using the sidelines |
| and endlines on the half court . Give each group a name that is different |
| than the others. ( ghosts , ghouls , pumpkins, witches or skeltons , bats, |
| etc.) Chose one group in the center as taggers. Call out one group at a |
| time to run directly across the other side. If caught they must go back to |
| their original stating position. After each had a turn tell them to go back |
| where they stated from. Chose a new group to be IT until all had a turn. |
| MONSTER TAG =chose 1-2 students to be IT. The rest of the class are trick |
| or treaters who must run away from the taggers in the open space. If caught |
| those students must walk like Frankenstein and be helpers with the taggers. |
| Chose new taggers each time. |
| TRICK/TREAT establish two groups at the center line of the b-ball court |
| about 5-8 feet apart. There will be two contact lines , which are the |
| endlines behind each team . Use a frisbee or a homemade device( A pizza pie |
| cardboard circle) and on each side color paste an object about Halloween. |
| For the treat it may be candy picture. For the trick it may be a witch or |
| skeleton, etc.) Flip the object in the air and whatever it lands on ( TRICK |
| or TREAT) that group must run away from the chasers. That is , if the |
| designated group were TRICK , the TREATS will pursue. If caught they go to |
| the other group . |
| BOGIEMAN = chose one "bogieman" who is standing inside the midcourt jump |
| circle. All of the others who are 30 feet apart walk up in their favorite |
| monster walk saying ...moonlight, starlight , bogie man come out tonight. |
| At |
| the appropriate time the bogie man says {boo} which is the signal for all |
| to |
| return. As an alternative chose another student to roam the floor to catch |
| them going back. Chose new taggers each time. |
| HALLOWEEN GUESS =designate two groups , a chasing and a fleeing group. |
| The |
| fleeing group assembles on the midcourt line and "huddles" with the teacher. |
| He/she will tell them something about Halloween for the chasers to guess. |
| On |
| a signal the flee group comes down to the chase group and waits on a contact |
| line about 8 feet from the chasers. Each chaser gets one trun to gues the |
| Halloween secret. If wrong , the response is a resounding NO but if correct |
| they chase them back to their start line. After 5 turns switch positions. |
| Some guess examples are: Favorite candy , scariest monster , costume , |
| Halloween song , scariest movie , least favorite treat , etc.) |
| STEAL THE PUMPKINS= this activity resembles capture the flag but use plastic |
| store bought pumpkins. Place three each off/behind the back endline. Give |
| each group that is arranged on their designated area behind the midline |
| three Halloween names( skeletons, witches, monsters) You may use rip tags |
| or hand tags to send those tagged back to their area. For example , if you |
| call the sleletons, they will try to steal the pumpkins. The witches and |
| mosters will be the taggers. Chose a new group each time. If tagged , that |
| student must go back to their area and start over. Make boundries at the |
| sidelines. This also sends them back to their area to start over. No |
| guarding permitted and no students behind the endline except the group who |
| are stealing the pumpkins. Most steals wins. |