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WIFFLEBALL ACTIVITIES
TWO BALL: Arrange the class with partners about 6-8 feet apart . Scatter as many tennis balls/wiffleballs in the gym area. On a signal the partners must go to as many different balls in a 30 second time limit. After two catches they move to the next ball. Chose different types of throw each time and try to beat the previous score(rollers, one bounce , no bounce)
TWO BALL ALTERNATIVE: Arrange the class into each side of the midcourt area in a scattered formation. Use 2-4 wifffleballs on each side. The object is to have the opposite team "stuck" with more wiffleballs. The game starts with a thrower who must toss it to another person on their team.That person then throws to another person(2 throws). The second catch person then rolls the ball to the other side of the midcourt line . After a certain time limit -count the balls on each side.
TWO BASE: Divide the class into groups of four with two poly spot bases and two traffic cones. The ply spots should be about 20-30 feet apart and the cones about 15-20 feet apart. Start a runner at each poly spot and thowers at each cone. The throwers will toss back and forth and runners back and forth. After the time limit , compare the tosses with the running bases and try to beat what the other group did . Repeat for a better score.
WALL BALL: Arrange the teams between traffic cones(3) that are placed about 8 feet apart. The first cone should be about 4-5 feet away from the wall . There will be two players on offense who will bounce the ball off the floor and then rebound against the wall . After a toss the next player has a turn. The players in the field will try to catch the ball before it hits the floor and when there are 3 outs , switch teams and repeat the process . Here are some ideas for more play and less arguements:
1. Any ball outside the cones is an out.
2. Any ball that doesn't pass the first cone is an out.
3. A ball hitting the wall first is an out.
4. Make 7-8 courts for more action .
5. Switch teams after 3-4 minutes
6. Next thrower should wait between the cones
7. Any interference is a replay
NELLIE BALL: Use the same alignment but this time use a bigger ball like a volleyball/playball. Throw it above a designated line(8 feet on wall) and another player must catch it before it hits the floor. The ball must be thrown from where it is caught and may be thrown to a partner who may be closer to the wall. Points are scored with every ball on the floor or when a partner drops the ball from a teammate. As before make 7-8 courts , usually , this means that there will be four courts facinfgeast-west or north -south . Practice which ball best suits each class . The smaller the ball the harder it will be or the harder the ball , too.
FOUR BASE RUN/THROW:
Divide the class into 6-8 different areas in the following set-up: Place two bases about 25-30 feet apart. Next , and parallel to the bases are two cones about 15-20 feet apart . Arrange two players to throw the ball back and forth next to the cones. Place one runner to traverse the bases for 30 seconds. Count the number of throws and the number of runs to the bases . After the 30 seconds switch partners and try to beat the throws and runs each time. Repeat the process to improve on the previous score.
CRICKET BALL
Arrange the class into 2-3 courts with traffic cones dividing the games . Place two bases on each court -home and second . Put a hula hoop about 6-8 feet away from home and in foul ground. A catcher must stand in the hoop at all times. The players are arranged in positions on each court with 4-5 batters waitindg in a designated safe/dugout area. A batting tee may be used in some classes instead of the pitched ball(one or no bounce). After the ball is hit , the runner runs to second base first . The next batter does the same but the runner on second must come home. At any time the runners will go to the next base at their peril. When the ball is fielded , it must be thrown to second or home. If they are caught between the base(es) then it is an out . The catcher must stay in the hoop and an errant throw must be made by another player . Switch after 3 minutes and repeat the process .
ANYTHING GOES
Place tumbling mats at the origonal base positions. After the ball is hit , kicked , punched or from a stationary tee , the runner may run to any base as all the runners can BUT all bases must be touched before coming home. There is no limit to the number at each base . Have a pitcher stand in a hula hoop to receive the ball from the fielders . If a runner is caught in between the bases it can either be an out or return to the base area they just left. Switch after a few minutes and repaet the process.
BOMBARDMENT
Divide the class into two groups separated by the midcourt line of the b-ball court. Give each team 4-5 wiffleballs or beanbags that either must be sliding on the floor(bean bag) or rolled(wiffleball). The players are scattered throughout their half court. They must either block the oncoming tosses or throw the bal/beanbag themselves. They will try to hit the back wall on the opposite side of the floor. Any ball/beanbag that is scored is out of play and the team with the least amount on their side is deemed the winner . As a variation with the wiffleballs is to place teammates behind the endline and they will place the balls in a box . The beanbags will easily stay on the floor . NO player may take the ball from the scoring area - it must be kept there .
FOUR LINE THROW
Arrange the class into four parallel lines with the front line of each team abput 20 feet from their teams backline players. Make a free space or neutral area about 10-12 feet between the teams. Give 2-3 players a soft ball to each front line. They must only roll the ball or a one bounce toss for a score. The object is to get the ball past the front line and also the backline players for a score from head level. Place cones at each ends back line for boundries. The front line are blockers and tossers. The back line is a blocker and toss the ball to their own front line. Back line players may not score. After a few moments have the lines switch from front to back.
ANYTHING GOES PART II
Arrange the teams in baseball/softball position with the batting team given the opportunity to use any type of euipment they chose. They may be as follows : Paddle ball , racquet ball , wifflebat(stationary tee , too), tennis racquet or hockey stick. No upcoming batter may use the equipment of the previous batter. The next time at bat they must never use the implement twice during the activity. The fielding team may only tag the runners as there are no force outs. A ball that is caught in mid-air is also an out. The whole team bats and then switch places. As a variation have no outs but must freeze at the last position when the ball is received by the pitcher.
CONEBALL
Divide the areas into three sections with a batting team placed at each section(three batters from the same team hit similutaneously). Place a hula hoop(different color and the same color wiffleball for each section.(blue hoop/blue wiffleball). The teams are numbered 1,2,3 with (one's) at bat and (two/three) in the field at each section. Place traffic cones at designated distances. The batter must run around any number of cones that he/she thinks they can make safely. The furthest cone is 3 points , then two and then one. If the ball is retreived by the fielder and thrown to the catcher by the hoop , it is an out if that runner is caught in between the arranged cones. The catcher must catch the ball , boune it in the hoop once and catch it off the rebound. When the whole team bats , then call a new number to bat.